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It's non-tribal but kind of plays like a tribal. These guys all make each other better in some way or another as the +1/+1 counter mechanics play out.This is easy to make a budget deck as well, as most of the cost comes from the land.
Play out dudes basically in any order and they'll be good. Outlast guys should play after evolve guys and don't put down more than one of the same outlast card if possible. Charms are there for protection/removal as is appropriate with a board that should hold up fairly competatively.
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