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Creatures that are either an immedaite solo threat, or have value when they die.Enchantments that help any creature to become a threat, and come back easily.Instants that boost creatures power and toughness so they can blow by near any blocker(s) after they are declared, and usually survive.
It's a simple strategy. Go wide with creatures, and pick one to pump up with enchantments, if your buff target gets killed, bring those enchantments back and put them on a new target. Use instants to survive exchanges and possibly to deal lethal damage to your opponent.
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