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We have a bit of a voltron thing going on here with Warriors who can equip a decent package of gear for free as they enter, meaning your cheap (1-3 drop) creatures can turn rapidly into powerhouses swinging for the fences.
Look for a hand with at least 2 mana, and ideally 2 creatures and 1 equipment.Turn 1 it's not super important to have a creature out, you can use burn instead if you have it.Turn 2 you should have a creature down if you didn't already.Turn 3, ideally grafted wargear hits the table now turning your creature in to a real threat.Turn 4+ Replace and reinforce. Add more guys if you've run out, or more gear if your beater is still doing well. Remove threats as they appear, combine burn with First Strike to remove blockers before they can kill your attackers.Board: Smash for Artifacts that ruin your life, Damping Sphere for Tron or Storm, Torpor Orb for ETB's like Humans or Spirits, Tormod's Crypt for Reanimator or Dredge, Elecrtrickery for mass 1 toughness creatures.
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NOTE: Set by owner when deck was made.