Bugging Out

by and3h on 23 January 2013

Main Deck (53 cards)

Sideboard (7 cards)

Sorceries (2)

Instants (3)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Thanks for taking a look at this deck. i'm in the process of building it for when Gatecrash arrives and so there should be 3 x Mind Grind and 4 x Duskmantle Guildmage main deck (hence why it's running at 53 cards) as well as 3 x Dimir Charm, 3 x Simic Charm and 2 x Mystic Genesis from the sideboard (hence why that's at 7).

I'm certainly open to any ideas that you might have as to where to take this deck further. There are probably cards that i've missed from the spoilers.

Two things i'm thinking i'm a little light on are creatures and removal, although that is probably my background in more Midrange / Tempo decks.

Look forward to hearing some of your comments

How to Play

Essentially it's a standard control deck with the added bonus of milling the opponent as a secondary win condition

Deck Tags

  • Black
  • Blue
  • Green
  • BUG
  • Control
  • Mill
  • Standard
  • Gatecrash

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 810 times.

Mana Curve

Mana Symbol Occurrence

02110012

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Bugging Out

i'm thinking the main thing to work on is the mana base. It just looks a bit clunky.

0
Posted 24 January 2013 at 10:16

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