Glistening Swell

by AmphetaMean on 08 June 2011

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (1)

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Deck Description

This deck kills on turn two. Play Glistener Elf turn one, turn two pump it with Ground Swell twice and then Mutagenic Growth. This deck has more pump than the other version I've seen of this. I rarely ever have a match go past turn 6. Usually there dead by turn 4. You have to mulligan aggressively but usually if you follow a one creature to land rule your usually good. That one creature can include an inkmoth or Expedition Map. Play this while you can before a lot of the pumps rotate out. If you can't kill them with your Glistener Elf you usually resort to the air or finish them with proliferation. In the air you combat them with Tumble Magnets and Beast within to ground their blockers. The proliferation should be pumping up your tumble magnets as well. Even they have bolts to destroy your creatures you make sure you save your Vines of Vastwood to protect them. Viridian Corrupters are for Artifact Decks. Pistus Strike is great to get rid of lots of pesky fliers or another infect deck. Unnatural Predation is good for weeny decks. I love seeing people cry when they get 8-10 poison counter on turn 2 This deck is so much fun. I used to run black infect but this is about two turns faster and full of so much more evil :) Green is the new Black

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

020021

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Glistening Swell

The big problem with this is you have a grand total of 8 creatures INCLUDING Inkmoth Nexus, which is NOT what you want when you're trying to swell early game since it can only kill at turn 4 at the earliest. You neeeeeeeeeed more creautres. Right now, you will likely get 1 creature in a single game and a single control card can obliterate it.

This is my tournament infect deck that is so far undefeated at local tournies. It has the potential turn 2 kill as well, but is FAR more consistent at killing in the third to fourth turn. It also handles control surprisingly well. http://www.mtgvault.com/ViewDeck.aspx?DeckID=177895

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Posted 08 June 2011 at 14:59

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I used to run a similar deck but it got destroyed by Caw Blade every time. I think I prefer a deck more like this. I feel you on the limited creatures. The thing is though you can't counter an Inkmoth which is pretty awesome. What does get it sometimes though is the Edge Lands. In my old deck I used to run Live Wire Lash which was amazing with any pumps on small artifact creatures. I think the other problem I used to have with running black and green was that sometimes I would have major land problems and with this deck you never run into that. When your trying to kill on turn 2-4 you really can't afford to have land issues

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Posted 08 June 2011 at 15:17

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i would highly suggest either a couple phyrexian hydras or a couple putrifax because he is completely unexpected and definitly 1 or 2 rot wolves
i also suggest swaping tumble magnet for more beast whithin because you have very little removals.
overall though this is a freakin sweet deck !!!!!
do u think that you could check out my infect deck??
http://www.mtgvault.com/ViewDeck.aspx?DeckID=194312

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Posted 08 June 2011 at 16:45

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Originally I was thinking Beast Within instead of the Vines of Vastwood since they take two mana. I have a few Putrifax. That's not a bad idea. Maybe one or two. I might side deck them though. I'm not sure. I have four of them. Used to love them in my green black infect but I find that they slow this deck down a little. It's crazy how many early pumps you get with this deck. It has very little late game but usually you don't need it. If I throw in anything I will go Putrifax. I'll see though. Gonna try it out at FNM. I think the reason this kills over green and another color is because mana is never an issue with this deck and when your relying on speed and early kill you can't afford to have the land you need missing

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Posted 08 June 2011 at 22:36

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Also yes I do only have 8 creatures including Inkmoth but with the Maps. I can find another Ink Moth real quick. While I'm doing that my Tumble Magnets and Contagion clasps get set up :)

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Posted 08 June 2011 at 22:37

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