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The goal is to just ramp into Maelstrom Wanderer and bring the beats. Due to Wanderer giving your creatures haste, a good ramp beginning can end a game quite quicky. An end game praetor's counsel can refill your hand with threats if you are in a removal heavy game.Update: all the conspiracy 2 goodies are now updated on this list, as well as more good stuff such as keranos and Locust GodUpdate: The Birthing pod tech has been removed for more good stuffCards like silent gravestone and ratchet bomb can be swapped out depending on your playgroup (mine has 1-2 token decks and at least 1 reanimator deck).Update: cards like ugin's nexus have been added due to the increase in extra turns effects in my group. Please don't hesitate to let me know if you have questions or feedback. This deck is fairly new, but is quickly becoming my favorite deck.
Ramp and beat face
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NOTE: Set by owner when deck was made.
I would have thought a copy of eldritch evolution would suit this deck well.
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Are you able to cast MW consistently multiple times with so few lands? Seems like it would be difficult.Also, you have Selvala's Stampede listed twice.