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MULTANI'S PRESENCE AND CHALICE OF THE VOID alternate engine set on zero. consistent turn 1 win
game 1 GLIMPSE OF NATURE is needed GAMBLE for it then sets off chain combo of zero cost critters than flame kin allows haste win turn 1 as well as back up brain freeze mill... GAME 2 BOSEIJU protects GRAPESHOT storm win. and alternate GOBLIN BOMBARDMENT. CHALICE OF THE VOID AND MULTANI'S PRESENCE can be ran side by side with GLIMSE OF NATURE for extra protection and combochain of vapor and pact of negation just counter backup for opposing sb
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NOTE: Set by owner when deck was made.
I'm surprised to see no summoner's pact in here as it does almost everything you want. Ups the spell count, fetches a win condition, if glimpse of nature isn't in play yet it fetches a wraith to draw, if glimpse is in play it fetches a 0 for upped spell count and a +1, or it grabs a spirit guide as a mana source.Yes, it makes this a turn 1 only deck, but since that's the point I don't see it being a problemAlso, I'm seeing a problem in running 4 shield spheres over 4 crimson kobolds as the sphere won't be able to attack with flame kin zealot and kobolds will, cutting short one of your win conditions.
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i like it... i will fix both... put this together from memory of an old idea... didnt look inot it more than a few seconds. thanks man
thanks man i appreciate that. i bult this on a whim from memory and didnt put much thought into the numbers, i fixed all that it makes complete sense... i still prefer the multani and void combo in MD...