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CREATURES: Core Vamp Posse: Bloodwitches rule Nighthawks rule 4 hexmages to combat walkers. Plus First strike and cheap = rule Rounding out the gang is Gatekeepers, Bloodghasts, and Highborns LAND NOTES: Evolving winds is there to for bloodghasts. Consider removing Tectonic edge to kill irritating lands Consider cooler lands SPELLS: Main Removals - Disfigure and Tendrils - Total 5x removal spells Urge to Feed - Use while being attacked for a nice surprise Vapors - Replace Tendrils when needed Mind Sludge - Mean card - Look for round 5 sludges. Sign in blood - Nice draw card to keep things moving. Consider something better? Sideboard Notes: Marsh Casualties - Replace Disfigure and 1x Something Else against token decks Doom Blade - Replace Disfigure and 1xSomething Else against Blue or Red decks Deathmark - Replace Disfigure against Green or White decks Grim Discovery - What to swap for? Even necessary? Duress - What to swap for? Even necessary?
This deck has been viewed 664 times.
Nice deck, seems a little too slow though.
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