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Mostly Kors, but a bit of land accelerating and Iona for kicks.
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in what way is expedition map good? and the cartographer costs 4 mana. That means that by that next turn, you better have enough mana to bomb your opponent. Path to exile is good, but costs tons of money and day of judgement really does nothing for you as you should, especially with this deck, be sending out creatures left and right and thus don't want them destroyed. Now, while i don't feel like looking up the worldwake cards, with what i see, still needs work. Oh and fix the amount of mana (probably want 22)
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Well, in the first place, the expedition map searches out the emeria lands, which I only run two of because of the previous problem of having 3 emerias, and hardly any planes for it to set off. The cartographer is pricing mana wise, but it is a constant land search, because I bring it back with the Emeria land, and so it thins the deck out. I get a small tenancy to get flooded with non-creatures, so a board wipe definitely helps. So what if paths are expensive, it's an investment I'm more than willing to make seeing at it's so useful. And it helps that I already own a few. And believe it or not, 20 lands is perfect. I rarely draw a 0-1 land hand. My deck is very consistent with land, and works well even with a 1 land hand.
Not too bad, starts slow though, even with 3-4 mana in hand: your white orchard knight, i would just run 3 rather then 4 cartographers, and just run 3 of those maybe. Im sure youve play tested it enough to work out what you need i suppose. I would love to have an emeria in my deck, but ive yet to find one, so major one ups there. Run 3 stoneforge mystics, it may seem like a bit, but 2 drop tutor, is a lot better. If you want flying go with either the sky fisher kor, or Kor Aeronaut (both 2 drops if you dont already know) and if your playing kors, why not use what then need, equipment, and there for the outfitter? Id toss in bone saw, grapling hook (stone forge mystic then play outfitter, giving either armament master or a flier double strike) etc... The basilisk collar is going to be amazing, (two machetes on duelist by turn three/four) death-touch lifelink for ten, yeah... firewalker, id side in 3, (they hit you with a bolt, you loose no damage, and just laugh at them.) love the refraction trap i must say, bit expensive if it wasnt a trap. Over all i like it, id love to see it against mine, though id be afraid of the board wipers & iona, but aside from that, very cool. Always nice to see some one take appreciation to the Kor.
Thanks. I've considered that previously with the knight of the white orchid, but I've never got to play them actually. I have yet to buy them. (Haven't had the money.) I actually just don't worry about flying, and making them fly is never really a priority for me. I use to run Kor Outiftter and all that, but to be honest, he became a completely dead draw. I'd either get him a turn or two late, or never draw an equipment. I really appreciate your input. Maybe I'll tweak it in ways you mentioned after I've played it a few times when I buy my cards and all that.