Ambir

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I played a pyronamcer deck in modern, and here is what i think:
-Into rhe roil instead of repeal (for a permanent that cost 2 or lest, repeal is more efficient, but when the permanent cost 3 or more, into the roil is better, and when something but attack you, you will want to fling it back into its owner hands)
-I'd play a grapeshot if i were you, because its actually very good in that deck.
-Also, do you know the combo punishing fire- grove of the burnwillows? It is uber efficient, and i suggest you to add it to you deck.
-I'm pretty sure that pyroclasm or chain reaction would work better than blasphemous act, and i suggest you to put these in a sidebord, because if you play versus a creatureless deck, those are useless, especially blasphemous act that you can't cast if there is not a dreadload of creatures on the field.
-Your isochron scepter dont trigger your pyromancer ascention, did you knew it? Cause you don't cast the spell.
-If you want to play a fireball, instead, play a banefire. It is much better, because your opponent can't counter it when you use it by paying to do 5 or more damage.
-I'd remplace the forsee by call to mind, so you can reuse your spells.

So those are my comments. I've been playing this deck since i started playing magic, so i'm starting to know it well. Good luck ^^

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Posted 12 December 2011 at 16:39 as a comment on Pyro

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