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Goal: turn opponents assets against them, try and make it a steep uphill battle for them.How: Enchant lands and creatures to make them harmful rather than helpful to your opponent. This should make opponent more occupied trying to deal with their own side of the board rather than dealing with you.If they have some threats out against you, there are some counterspells, destruction spells, forced discard spells, and blockers (i.e. Typhoid Rats and Wall of Souls) to help contain them. Inkfathom Infiltrator is extra unblock-able damage that will back you up. Looking for: Card suggestions (that are reasonable and preferably won't alter the fundamental idea of the deck)Btw: Is much cheaper if one uses duress and other forms of di-mana land
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Maybe essence scatter and vapor snag in the sideboard against creature-heavy decks in place of spell pierce and negate? splashing white would give you access to path to exile, pillory of the sleepless, and mortify... splashing red would give you lightning bolt, terminate, and smash to smithereens.
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Fair enough, thanks for the suggestions
No problem, dude :)