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I really miss rancor here.
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Haha, I didnt know of that card :P
I would consider running Seeds of Strength in place of Reap What Is Sown, It doesn't put counters but it costs 2 so you able to put it on your Scepter. And then I think you should replace all of your Enchantments for Rancor (As previously suggested) and auras with Totem armour since nothing has hexproof ( other then Vines but you really shouldn't rely on that just that for preventing getting 2 for 1'd. Rancor as 4 of Indrik Umbra as a 1 of Bear Umbra 2 of and Felidar Umbra as 2 of. For the extra 3 slots possibly cut 2 giant Growths and 1 Scepter. Well those are my opinions take them for that, I think it would run a lot smoother and win a turn earlier on average.
I love the Seeds of Strength Idea, and I implemented most of the suggestions here. Thanks for the review!
I have a question for the Felidar Umbras, will they trigger the heroic ability if they are transfered to another creature? Because it says attach to target creature, and its an ability, both of which should be able to rigger heroic again right?
No it wont since the heroic ability states when cast and the Umbra is an ability not a new casting. Kind of like casting a spell that targets one of your heroic creatures twice. You only get one heroic trigger since it states when cast a spell you get the trigger from the casting not the targeting of said creature.
Meaning you can target the same creature 3 times with Seeds but only get 1 heroic trigger from that creature but if targeted 3 different creatures they would all get their heroic triggered. Kinda funny but that's how it works.
How about this, Conviction and Flickering Ward. Both target a creature, such is the nature of auras (I know it says Enchant Creature but I am told that is the equivalent of Aura) and can be bought back to the hand. So Now I am able to bring back cards to my hand, recast them, and re-trigger Heroic right?
Plus With flickering ward, and the cards In my sideboard, I can defend against spells and damage better, Right?
Yes they would both be great and does interact with heroic in just that way. However both are not legal in the modern format. I apologize, I just noticed Felidar Umbra and Indrik Umbra aren't legal in modern as well. If this is for casual play It's pretty sweet but if you wanna play modern this wont work
No problem, I was intending this deck for some casual play with my friends. Thanks for all of the help though :)
NP man in that case use Armadillo Cloak instead of Unflinching Courage. It's the same thing except with the added benefit of sticking unto your opponents voiding the damage since you gain the life. Also you should add 4x Swords to Plowshares your really lacking in removal and that's one of the best in the game. Keep it a 60 cards too.
Do you guys think I should add an umbra mystic or two to make all my enchantments Totem armor? Or will this weaken the heroic part of the deck?I will remove one hero of Ioras and/or something else, considering Hero of Ioras only makes my Armadillo cloak and Indrik umbra cheaper.
Personally I don't think it's going to benefit all that much. It's only saving Flickering Ward and Armadillo Cloak since Rancor returns already and the others already have Totem. Aside from that I do agree on cutting Hero of Ioras. I'd make Favored Hoplite a 4 of and get those Swords into the main deck by cutting both Centaur Battlemaster and 1 land. Centaur Battlemaster is bomb but I think having an earlier board presence and using your later turns to pump clear the way is going to win you more games.
Fair point about the Mystic. I will cut the hero of Ioras down to one and introduce 2 more favored hoplites, but as for the swords to plowshares, I will moderate by removing one land and one centaur battlemaster. I will have two additional swords to shareplows in the sideboard however.