Merfolk Control

by amanrocks12345 on 06 August 2008

Main Deck (61 cards)

Sideboard (4 cards)

Instants (4)

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Deck Description

I made this because a lot of people said merfolk was good and it beats a lot of the newer meta game decks

I use steel of the godhead to combowith wanderwine prophets giving me enough turns to win

the combo is if i am loosing late game or want to finish off the game

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

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This deck has been viewed 1,976 times.

Mana Curve

Mana Symbol Occurrence

1142000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfolk Control

your decks good drop 1 godhead and 1 ponder for 2 forsee's or some other big draw card like tiding

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Posted 06 August 2008 at 01:07

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I would really concentrate on strength of creatures rather than combos and tricks. Those are nice bonuses.
Cut the:
2 Harpoon Sniper for 1 more Merrow Reejerey and Lord of Atlantis
2 Jace Beleren
2 Merrow Harbinger for 2 Sygg, River Guide. Having 2 of him and 2 of ure prophets would be draw percentage for a cluch card.
4 Mystic Gate for Hollowed Fountain. If u have the gates already, I would drop it to:
2 Mystic Gate and 2 Nimbus Maze
3 Ponder and 2 Cancel for 4 Ancestral Vision.

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Posted 06 August 2008 at 17:31

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I would also cut the Steel of the Godhead for 2 Loxodon Warhammer. So far that's 67 cards I think. Still needs work, but I'm sure u'll get more help. Maybe 3 pump merfolk is better: 65, and lose the curse catchers: 62, and 2 less douser: 60. But, u might wanna do things differently. Just eliminate what u think doesn't feel as powerful and comfortable in play. Also I'd suggest adding a sideboard of 4 Sower of Temptation.

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Posted 06 August 2008 at 17:37

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Good Luck ^_^

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Posted 06 August 2008 at 17:38

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should i cut the banneret since everything is low mana except for prophets but he is only just in case for late game

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Posted 06 August 2008 at 22:13

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I question how necessary Bannerets are, myself, unless you were to replace your Dousers with Harpoon Snipers to destroy attacking creatures rather than just placate them. Either way, the deck seems solid, though I agree that maybe Steel of the Godhead might not be the best choice for enchanting Sygg or Prophets, and that if you don't care about the cost that Loxodon would work better.

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Posted 06 August 2008 at 23:31

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i like the idea of snipers over dousers xo i changed it

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Posted 07 August 2008 at 00:22

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ihave 3 loxodons and i dont kno becasue i need the unblockable for the combo but loxodon would work better overall so i cut protective bubble which i had 2 and i may add loxodon for it

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Posted 07 August 2008 at 02:15

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I would add a wanderwine prophets + some Rootwater thief + 2 Merrow commerce + Stonybrook Banneret + some Surgespanner and cut out the harbingers + the wake trashers + one cryptic command + one sage's dousing + the cancel's + the warhammer + one sygg.

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Posted 07 August 2008 at 02:53

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idk thats sounds kind of bad u are taking out the best cards in the deck

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Posted 07 August 2008 at 03:10

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it is a standard deck so i would never add rootwater thief

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Posted 07 August 2008 at 03:11

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i cut wake thrasher because i am never going to be willing to buy it

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Posted 07 August 2008 at 13:47

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i like it, try remands instead of cancel, they always work out well, you deck isn't very contorl oriented, so drop the cursecatchers, dousings, and broken ambitions, which gives you 4 card slots after cutting down to sixty, take out 2 cancels and 2 warhammers to give you 8 slots, then get 2 more prophets one more o ring, one more steel of g,, get another silvergill, another lord, another reejerey and another cryptic command = awesome. Hope i helped!

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Posted 07 August 2008 at 21:55

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Nice deck. You may add Depchannel Mentor and Robe of Mirrors

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Posted 07 August 2008 at 21:56

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deepchannel mentor comes out to late

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Posted 07 August 2008 at 22:05

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it si standard so no remands i guess i could take out the dousings and add lord, reejeryand a o-ing

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Posted 07 August 2008 at 22:08

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never mind i wil lower em back to try to get to 60 cards

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Posted 07 August 2008 at 22:09

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yah, i like remand a little too much, but you should definetly cut ALL the counter spell stuff because you won't need it, it's not that great. You should focus on aggroing the hell out of this deck and just destroying people!

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Posted 08 August 2008 at 16:35

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the prob is when i play in tournaments u need some removal or u loose

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Posted 08 August 2008 at 16:44

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i need the deck to aggro out more any tips on how i put in 4 lotus blooms to have a 4th turn win but i doesnt work

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Posted 09 August 2008 at 04:53

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Never mind the fancy combos, focus on pings and damage.

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Posted 10 August 2008 at 20:50

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i love lord of atlantis, use that merfolk that can turn a land into an island then drop atlantis, crazy devastating

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Posted 10 August 2008 at 22:13

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pretty cool but when i use merfolk i conctrate on combos

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Posted 13 August 2008 at 04:40

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pretty solid deck, but I would add sage's dousing or merrow commerce and I think you should take out the harbingers, its way too high to play considering its only a 2/3 for 4 mana.

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Posted 13 August 2008 at 14:45

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comment back on mine XD

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Posted 13 August 2008 at 14:46

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wouldn't I need the rejeerys cuz they help me untap mana every time i play a merfolk and cuz my merfolks are low cost, so with banneret it almost cost me nothing to play a creature

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Posted 14 August 2008 at 15:12

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thts cool i never thought of that i thought u were using him fro pump lol

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Posted 15 August 2008 at 13:14

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wat is a good budget card to replace lord of atlantis it is not i dont want to spend the money it is just that it is going to rotate soon so i dont want to buy it and the next month it rotates out

plz comment on my other deck 2

i am playin INKFATHOM INFILTRATOR OVER HIM NOW

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Posted 21 August 2008 at 02:01

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Hey, regarding my merfolk deck, its just a challenge that me and my friends made to make a 12 rares limit deck.

Anyway, you should try putting 4 of the most useful cards instead of 3, and I dont know why this deck would need the loxodon warhammer.

Broken ambitions seems like a bad idea after looking at the cost of your cards. Ink dissolvers can pretty much do the same thing. 2 Ink Dissolvers and 2 Cancels would be a good addition.

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Posted 26 August 2008 at 01:36

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ink dissolver is mill broken is for a cheap counter spell and cancel isnt that good i would rather play 2 more cryptic command

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Posted 26 August 2008 at 04:20

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