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So, after seeing countless vampire decks go through the vault, I'm a little bit upset that NOBODY runs Captivating Vampire in these decks. Here's a look at my vampire deck. (This is a deck I currently have made. Given the opportunity I would add some nicer cards such as more crypts or some guul draz assassins.) Edit: Thank you for all the comments and likes. At this point I would ask people stop stating the same things over and over, and attempt to help my deck. It is a very effective deck and I am looking for new ideas to help. Again, thank you for making this deck as popular as it is!
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i see that your trying to do a steal deck, but its to disheveled, if you could give it fewer cards of 5 mana and make it so it runs of 3 with an extra win condition of maybe 6 5 mana or over cards would really help this out
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Well, seeing as I've got a 1/10 chance of actually drawing one of those cards, i very rarely find it harmful to me. by the time I actually draw one, I almost always have enough mana to play it, and that being said I am able to reap their benefits too.
living death and buried alive would do wonders for this deck check out my vampire deck call Edwards a bitch lol nice deck tho love the vamp tribal
I would drop in some Royal Assasins and Mephidros Vampire, Dark Rituals, Door of Destinies
Maybe some sign in blood? A little draw goes a long way.
you may want to restict your self to only using a few creatures that benefit your strategy the most. i've tried several times to make a vampire deck but i always get stuck trying to decide what creatures to give priority. personally i like bloodthirst in this deck
If you are going to be using bloodthirst, consider taste of blood. You may also want to add diabolic tutor as it lets you get exactly what you need for whatever situation you are in. http://www.mtgvault.com/ViewDeck.aspx?DeckID=215798 Here's my own vampire deck.
I've had tutors in this deck before, and they never worked quite as well as i liked them to. as for the blood thirst, it's really a backup win condition, next to field control. I've had this deck at the point where i was able to steal 3+ creatures a turn.
I suggest putting the Hexmage into the sideboard along with Caged Sun. The caged sun because once you can get it out the extra mana it gives is nice but your hand might be empty by turn 6 and nothing to play. I guess its nice to use all the extra mana for Drana, but the chances of those cards matching up is low. Add another mana for 20 possibly go up to 22. I think you may need to try and get 4 of certain cards like Nighthawk and Bloodghast. The viscera seer could probably be taken out too. With so many counters on everything from bloodthirst and the Blade of the Bloodchief you may want to try and put in some proliferation like Tezzeret's Gambit or Contagion Clasp.
Actually the seer combos wonderfully in the deck. It's an overlooked card that turns his removed creatures into planning his next turn. If equipped, it turns from the crappy 1/1 to something big and beefy, with all the removal burned on other things. With the recent game being filled with counters, and planeswalkers, the hexmage is very strong in the deck.
I suppose that's true. A lot of decks do run on counters or use them, so Hex Parasite might work better. You wouldn't have to sacrifice it and you could also use it's ability on your own creatures if it wasn't going to be blocked.
4 gatekeeper 4 kalastra highborn 4 viscera seer 4 vampire night hawks. Play as many small vamps as you can in a captivating vamp deck. kalastra and Viscera together can often be a game win. Sacrifice creatures u grab from them with captivating or some of your weenies to deal 2 and gain 2.
oh, and u need some bloodghasts and a minimum of 20 to 22 lands.
I don't need more of any of those creatures except maybe nighthawks because they're there for early game mostly. Once I'm at a point where I'm stealing all of their cards most of my 1 and 2 drops are mostly obsolete... As for the whole land thing, vampires are a very cheap tribe. I have no need for more land and very rarely find myself without mana that I need.
Honestly I don't see why you've got a sorin in this deck. Sure he's nice and all, but your deck is faster than sorin is............
Only 1 Nocturnis? You must be bonkers man!! Lol You need AT LEAST 20 lands, period. Take out Sorin. He's very tempting for a vamp deck (for flavor), but he is such a bad, expensive planeswalker...it's not even worth it. You need 4 Gatekeepers, 4 Nighthawks, 4 Guul Draz Vampires, 4 Dark Rituals...there are some staples of GOOD vamp decks that just absolutely need to be here. Sign in Blood is an excellent card as well. I support Captivating Vampires, but this needs to be tightened up a bunch! Check out my vampire deck I made based off of my friend's IRL, maybe you can draw some inspiration from it... http://www.mtgvault.com/ViewDeck.aspx?DeckID=223554 If nothing else, you MUST put in 4 Dark Rituals. I understand that you want to have as many cheap vampires out as fast as possible, and Dark Ritual will absolutely help you accomplish that.
Anyone who says a deck "needs" certain cards is a little bit of a knob. Also, I find it rather annoying that you insulted him three times. There is a difference between a suggestion and ridicule. Also, the deck you posted is rather bad, and doesn't follow any combo or strat, other than play lots of stuff. Qhy do you say that 20 lands is a must? Do you think 20 is a magic number? If you played 4 dark rituals in this deck, it would only need 18 land to run smoothly. You're kinda a Dick from just this comment alone. Think a bit more before you boast.
For captivating vampire that is a great deck he has posted. I would change a few, like adding in the vampire that you sac a creature to get +2/+2. Steal their creature the sac it to make yours bigger. I would drop the gatekeeper and get Malakir himself to combo in field clearing with the sac vampire. If, and this is my opinion only, you are going for captivating your best bet is the quickest vampires you can get out. Add in a Door or Coat an just steal all the creatures you can and over run them with their own creatures. If you can't steal something clear the field with the small creatures you can steal from an opponent. Games go by really quick now so the faster the better. Lands though is a personal preference. I keep 2 to 1 ratio in my decks except for things like elves and allies. If you play big vamps you may want drop the captivating route and just go bloodthirst or Anowyn. Thats just me and Im not that great of a player.
@ befos7 lol
I'll admit, that post was rather full of rage, I'm sure I had a bad day at the time. But... your post was still pretty arrogant.
Haha it's all good... I certainly wasn't trying to be arrogant. I'm pretty sure I wasn't boasting about anything/insulting dude-man, either... I honestly do feel that certain decks basically "need" certain cards to work at maximum efficiency. I would explain per example but that would take forever! And I am also pretty confident in the general rule of having at least 20 lands in ALMOST every deck...of course there are exceptions but I really don't feel like this is the one. Do you really think my vamp deck is bad? The one it's based off of has done pretty damn well in my group of friends (especially in multi), and it's pretty scattered...I definitely tightened it up. You don't necessarily HAVE to have a combo in a deck for it to be successful, but mine does have an instant kill combo in it...and the strategy is that you drop a bunch of vampires, then ramp up your vampires (they stack very well...), all while using removal on your opponent's creatures and hitting them, and for the grand finale (if your opponent isn't already dead at this point), instantly kill them with the Sanguine Bond + Blood Tribute COMBO!!! It's pretty efficient, honestly. I didn't mean to come off as a dick. I know my deck I cited is very different (it's not based around Captivating Vampires for their activated ability, instead mostly their buffing) than Alzorius', but I really do think that this deck could be cleaned up a lot in my honest opinion. If that came out in a condescending tone, I apologize. But my suggestions still very much stand!
No, no. I'll be clear, 1 month full of three festivals that are placed closely to my work placr makes me cranky. I love a deck built differently than the last, because seeing the same deck made over by diff people bores me. Ima go take a look at your deck and give a proper comment of what I think.
Out of curiousity is there any reason that you're only running 1 guul draz assassin?
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how do you post deck onto these? cuz i have a vampire deck myself that i want you to see.
Well if it's not yet on the vault there's a button on the left that says make new deck. Once it's made, in the description there's a deck link. Then copy/paste
I have been running a similar deck since Zendikar and trust me a dark ritual goes a long way, also door of destinies, and I'd think about droping Kalitas
I like the removal he brings and the vamps he brings me, but I completely agree. He's far too expensive for me. As for dark rituals, again they are beautiful cards, but I need to figure out where Thayer belong in my deck first. It's something I'll have to look into.
I took him out for the same reason hes nice just by then i already have a ton of vamps out with the rituals iv got 3rd turn wins multiple times and i agree with you lol why dont more ppl run captivateing vampire. and if you also drop Drana you could free upsome space
a grave pact with your bloodghasts is another mean form of crowd control and its always handy to have since vampires by themselves cant stand up to much thats larger than a 3/3. its levels the playing field in your favor with cheaper mana cost creatures that still can drop a 9/9 if your 2/1 or 1/1 dies. Just food for thought! :)
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Have you thought about running Birthing Pod? The vampire deck I'm currently trying to put together lets me get 4, 5, 6, and even 7 CMC vampires out with only 3 lands in play. With Dark Ritual in the deck, you could have Birthing Pod out on turn 1, then turn 2 play a land, a 1 CMC creature, use Birthing Pod's ability (pay 1 mana and 2 life) and put out a 2 drop. Third turn, do the same thing, and you have a guaranteed Captivating Vampire on the field and mana left over to play other small vamps. it works a little better in dedicated sacrifice decks (mine is a Standard-legal deck that lets me Birthing-Pod my way from Viscera Seer all the way up to Sheoldred if I need to, and then I just start bringing back all my sacrificed creatures at the beginning of each upkeep)... but it's still something to consider. You'd be paying life, but if you get a Kalastria Highborn out, the end result is you pay 2 mana, sac a vampire, bring a bigger one into play, and your opponent loses 2 life.
Here's the link to my deck btw, if you wanna see how it runs: http://www.mtgvault.com/ViewDeck.aspx?DeckID=46809
Hopefully there will be a whole new kind of Vamp deck once Innistrad comes out. Not knockin your deck since those are most of the current vamps out there. But i would like to see new things with new mechanics. Maybe i am not seeing it but why all the ones and twos? Copies i mean.
Honestly, as much as a lot of the vamp decks look similar, there's pretty substantial differences in a lot of them... I kinda fear for what innistrad will do to my vamps xD haha As for all the one and two copies of stuff, it ends up coming down to the way my deck works. for the most part, i don't NEED any of the specific vampires other than captivating. the rest are primarily support. i have first strike to deal with small pests, i've got death touch to deal with big guys, i've got viscera seer so i can more or less plan out what my next move will be before the turn comes, and i can also 'mod' it so to speak with her scry. a little removal is nice. again, the variety is just a wonderful thing to have, and when it really doesn't hurt me one way or another, why not role soft counters to everything i need.
I like this deck. I think you should update it or make a new Mine Vamp deck when Innistrad comes out. I'd like to see how you'd build it with new vampires.
Hey thanks man! I do plan on modding my deck when innistrad comes out, but I don't think for me personally a lot will change for my vampires. I don't play competitively and because of that I really have never made my decks standard. Innistrad will probably bring about the same amount of change as m12 brought to me... 1 or 2 really pretty vamps xD
I thought the same thing! My vamps run off of a sac engine hardcore style, but I still run a playset of captivating because it's an insane card! http://www.mtgvault.com/ViewDeck.aspx?DeckID=155216 That's my deck, I really like yours, let me know what you think of mine?
This deck obviously needs more consistency, I think the deck also calls for a lot more discard and spot removal. Furthermore dark ritual has no place outside of ANT.