Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
So, your standard Izzet commander deck. I only have 1 problem with it. What the hell is going on. Once I get a couple enchantments and artifacts on the field, things start getting confusing! The worst I've seen (so far) has caused 1 sorcery to net me 15 spells, or potentially ending a game by putting stolen goods into eye of the storm.All comments, and suggestions are welcome, but no I will not make the deck easier to play by taking out all those fun enchants and artifacts!One question for everybody though... Wee dragonauts or chandra's spitfire?
This deck has been viewed 1,462 times.
You've got Galvanoth, Wild Evocation, and Jhoria, might as well throw in some serious red chaos spells: Warp World, Scrambleverse, Thieve's Auction, and/or Goblin Game. Hope you can get them into the Eye of the Storm for more silly than should be allowed.Copying shenanigans can also make this even sillier. Redirect, fork, reverberate, swerve, can all provide you with defense and go well with your silly enchantments. Also, the Pacts can give you a win condition if you've got Eye of the storm or hive mind out.You also could do with some other copying mechanics, in particular, Echo Mage. Storm cards also combo very well with Melek, so, Grapeshot, Warrens, and Brainfreeze.There's also not many sweeps, consider adding Evacuation, Comet Storm, Earthquake etc.There is also a distinct lack of card draw, Braingeyser or Blue Sun would work well with Melek. Your creatures and enchantments don't have many abilities. EDH is won or lost by abilities, so you need to be able to make up for that with card draw. Don't play abilities, cast spells. You absolutely must have card advantage with this deck in its current form.Finally, you're missing quite a few staples, which could be budget issue, but Sol ring is a must, some mana rocks would be good, mana flare, lightning greaves, Counterspell, cryptic Command, Consecrated Sphynx, Rhystic Study, Control Magic, Soothsaying, Mind over Matter, and a whole bunch of lands.Looks fun though.
Permalink
Hey thanks for your awesome input! Believe it or not, I have actually thought about a lot of the stuff you've mentioned. I opted for not putting in warp world and that kind of stuff because I've played with those big messy red spells before, and usually everybody gets frustrated while redealing permanents and such. So my group is kind of why they aren't in there.In terms of storm cards, the storm only triggers on spells "cast" before it. For the most part, casting a spell is what will trigger the whole mess, and the whole mess mostly "copies" spells as opposed to casting them. Also if the storm spell is what I'm using as my first spell on the turn, I'm only getting the one copy as there were no spells cast prior to it bring put on the stack.Adding some more draw I think would be a good idea, just not too sure what draw I have that could fit, and where I would fit it. And as for those big staples, you're absolutely right. If I had them, they would be in, but unfortunately, I'm not that rich! Haha same goes for the pacts! If I could get my hands on some, I would be a really happy man! HahaBut again, thank you for the tips! They will not go unheeded!
FYI : Panoptic Mirror is banned in EDH, unless of course your local playgroup doesn't mind that you have it in your deck. Also take a look at zur's weirding, that could be an interesting addition. zur's weirding + puzzle box = lol, some crazy mess. One more thing the Pacts and Hive mind would not necessarily mean you have a lock on a win condition, it would depend on what other decks you were playing and if they had access to the correct mana.