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So I figured I wanted to try my hand at a Xenograft Lords deck. I'm planning on using zombies, knights, and illusions. And I figure I should be able to get vampires out too with the fourth Xenograft. If anyone can figure out a couple of must have cards for this please let me know! I haven't started making this deck irl yet, but I'd like to. hehe So here comes some indestructible, hexproof, double striking, death touch, grave digging, creature stealing hordes!!!
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Gimme a minute to wrap my mind around "Gravespawn Sovereign, Creature - Zombie Knight Illuson Lord". Daaaaaaaaaamn. Hmmm, as for suggestions, I'm fairly sure you covered all the bases for Lords, but you could use a Tutor or two to help find the Xenografts, or even some Ponders to do some digging.
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I thought about tutoring, and I REALLY like the idea, but I'm not 100% sure where to fit it in... and if I could fit a little bit of draw into here I would absolutely love to!
undead warchief for the zombies may help. +2/+1 and cost 2 less
Ithought about him, but with all the other +1/+1 buffs, and the extra mana i've got i don't really think he's all that necessary. plus if i put him in i'd want to take out one of the other zombie lords, meaning i would lose their abilities, which right now i kinda think would add a decent amount to the deck over an extra power...
It's a fun idea, but you don't have much gameplay until you turn 4. With you land the way it is, your first creature will always be an image, adaptive, or metamorph. Also, you don't need 4s of lords, I advise you drop each count to 2, most importantly for the Lvl up, seeing as you need to spend plenty of mana on him, getting him early sets you up to have no defence. You will also want some mana correction or ramp, I suggest creature based ramp, to work with the lords.
I've added some myr and from the looks of it, that should speed it up. *fingers crossed* and with all the buffs they're getting, i can't see them being all that easy to pop xD
slivers would actually be really good with xenocraft cause then all your creatures get a bonus
I contemplated slivers but I figure if I wanted slivers I would want just a straight slivers deck >_<
Myr or Spirits. HELL, Vampires.
Myr are nice I'll give you that, but what can spirits bring to the table? I like vamps because it let's me build up a pretty good creature base using their creatures. I don't have any removal so captivating covers that for me!
I feel like this deck definitely needs 4x Runed Stalactite. It will help early game when you only have one or two lords out before a xenograft. I'd also consider Death Baron. Also,maybe Myr Galvanizer, giving you the option to Xenograft Myr, and untap all your creatures.
You my good sir have helped me! I'm not a big zombie guy and haven't really looked into them. That deathtouch will be nice, especially if they're double striking knights too xD
My mind is blown, sir. I just imagined this deck with a few Door of Destinies in it. Get all three of them out, plus your Xenografts, and you're hitting all the Doors with a charge counter for each creature spell you cast. Plus your creatures get triple the +1/+1 boost since each creature has 3 creature types. I've got a friend running a single Door of Destinies in a Myr-only deck that makes me shudder every time I see his 1/1 Myrs become 5/5s or 10/10s within 2 turns of DoD dropping.
I also just realized you mentioned a fourth creature type. 4 Doors + 4 Xenografts = quadruple +1/+1 boosts plus your Lords. Just sayin'.
Okay, edit: Xenograft doesn't make your creature spells into that creature type. It only affects creatures on the battlefield. So it's not as broken a combo as I made it seem. My mistake.
Haha you got me excited there for a second! But as it is, I've modded it a little for myself and on average my creatures are getting about +7/+7 from my lords xD and that's in a regular match hehe
I really like your idea here! Have you gotten a chance to try it out at all?
So far it's been working pretty well. I find I often had to get knight exemplars out or my lord of the unreal if I didn't want my field being popped right away. I also found that I was very susceptible to flying damage so I put in a levitation and it's been working wonders!
So from a couple of tests the levitation has added a VERY nice touch. Gives me good Protection from almost everything and an easy win once it's down! :D
***Note**** changes have been made: 2x Captivating vampires -> 2x Myr Galvanizers 1x Palladium myr -> 1x Allow myr 1x Diabolic tutor -> blue sun's zenith 2x Phyrexian metamorph -> 2x Cryptoplasm