King of All!

by Alzorius on 10 August 2011

Main Deck (60 cards)

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Deck Description

So I figured I wanted to try my hand at a Xenograft Lords deck. I'm planning on using zombies, knights, and illusions. And I figure I should be able to get vampires out too with the fourth Xenograft. If anyone can figure out a couple of must have cards for this please let me know! I haven't started making this deck irl yet, but I'd like to. hehe

So here comes some indestructible, hexproof, double striking, death touch, grave digging, creature stealing hordes!!!

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 4,285 times.

Mana Curve

Mana Symbol Occurrence

13211600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for King of All!

Gimme a minute to wrap my mind around "Gravespawn Sovereign, Creature - Zombie Knight Illuson Lord". Daaaaaaaaaamn.
Hmmm, as for suggestions, I'm fairly sure you covered all the bases for Lords, but you could use a Tutor or two to help find the Xenografts, or even some Ponders to do some digging.

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Posted 11 August 2011 at 18:46

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I thought about tutoring, and I REALLY like the idea, but I'm not 100% sure where to fit it in... and if I could fit a little bit of draw into here I would absolutely love to!

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Posted 11 August 2011 at 19:03

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undead warchief for the zombies may help. +2/+1 and cost 2 less

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Posted 11 August 2011 at 20:40

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Ithought about him, but with all the other +1/+1 buffs, and the extra mana i've got i don't really think he's all that necessary. plus if i put him in i'd want to take out one of the other zombie lords, meaning i would lose their abilities, which right now i kinda think would add a decent amount to the deck over an extra power...

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Posted 11 August 2011 at 20:50

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It's a fun idea, but you don't have much gameplay until you turn 4. With you land the way it is, your first creature will always be an image, adaptive, or metamorph. Also, you don't need 4s of lords, I advise you drop each count to 2, most importantly for the Lvl up, seeing as you need to spend plenty of mana on him, getting him early sets you up to have no defence.
You will also want some mana correction or ramp, I suggest creature based ramp, to work with the lords.

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Posted 11 August 2011 at 21:01

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I've added some myr and from the looks of it, that should speed it up. *fingers crossed* and with all the buffs they're getting, i can't see them being all that easy to pop xD

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Posted 24 August 2011 at 18:21

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slivers would actually be really good with xenocraft cause then all your creatures get a bonus

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Posted 15 August 2011 at 17:36

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I contemplated slivers but I figure if I wanted slivers I would want just a straight slivers deck >_<

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Posted 17 August 2011 at 23:07

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Myr or Spirits. HELL, Vampires.

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Posted 20 August 2011 at 15:07

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Myr are nice I'll give you that, but what can spirits bring to the table? I like vamps because it let's me build up a pretty good creature base using their creatures. I don't have any removal so captivating covers that for me!

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Posted 27 August 2011 at 19:33

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I feel like this deck definitely needs 4x Runed Stalactite. It will help early game when you only have one or two lords out before a xenograft. I'd also consider Death Baron. Also,maybe Myr Galvanizer, giving you the option to Xenograft Myr, and untap all your creatures.

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Posted 21 August 2011 at 14:57

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You my good sir have helped me! I'm not a big zombie guy and haven't really looked into them. That deathtouch will be nice, especially if they're double striking knights too xD

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Posted 22 August 2011 at 02:29

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My mind is blown, sir.

I just imagined this deck with a few Door of Destinies in it. Get all three of them out, plus your Xenografts, and you're hitting all the Doors with a charge counter for each creature spell you cast. Plus your creatures get triple the +1/+1 boost since each creature has 3 creature types. I've got a friend running a single Door of Destinies in a Myr-only deck that makes me shudder every time I see his 1/1 Myrs become 5/5s or 10/10s within 2 turns of DoD dropping.

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Posted 28 August 2011 at 07:35

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I also just realized you mentioned a fourth creature type. 4 Doors + 4 Xenografts = quadruple +1/+1 boosts plus your Lords. Just sayin'.

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Posted 28 August 2011 at 07:36

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Okay, edit: Xenograft doesn't make your creature spells into that creature type. It only affects creatures on the battlefield. So it's not as broken a combo as I made it seem. My mistake.

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Posted 28 August 2011 at 12:46

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Haha you got me excited there for a second! But as it is, I've modded it a little for myself and on average my creatures are getting about +7/+7 from my lords xD and that's in a regular match hehe

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Posted 29 August 2011 at 01:56

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I really like your idea here! Have you gotten a chance to try it out at all?

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Posted 31 August 2011 at 15:31

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So far it's been working pretty well. I find I often had to get knight exemplars out or my lord of the unreal if I didn't want my field being popped right away. I also found that I was very susceptible to flying damage so I put in a levitation and it's been working wonders!

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Posted 31 August 2011 at 15:37

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So from a couple of tests the levitation has added a VERY nice touch. Gives me good Protection from almost everything and an easy win once it's down! :D

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Posted 06 September 2011 at 00:02

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***Note****
changes have been made:
2x Captivating vampires -> 2x Myr Galvanizers
1x Palladium myr -> 1x Allow myr
1x Diabolic tutor -> blue sun's zenith
2x Phyrexian metamorph -> 2x Cryptoplasm

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Posted 17 December 2011 at 08:28

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