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Hey. I would get rid of the non-basic lands. Gaining two life on it's own isn't great, and you have a lot of cards that don't require a non-colored mana. Emeria is only good once you have seven lands that aren't Emeria, and you don't consistently get seven lands when you have 20 of them, so I don't think you can get seven plains very often when you'll only have 16. Also, I would get rid of spidersilk net. 2 mana for reach isn't great, and you have other creatures to help you block flying. I would put in another Darien, just cause I think he's awesome, but he is kinda expensive mana-wise. I might add another Brimaz because he's just that good. Oblivion Ring is always nice to have in a white deck.
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Also, I'd get rid of Shared Triumph and Honor of the Pure (or at least one of them) and put in Daru Warchief. He's an extra 2/3, makes most of your creatures cost one less, and gives an extra +0/+1 to your creatures for only 2 more mana. You don't need both Field Marshal and Archetype of Courage, so choose the one you like better. I would go with Field Marshal because his +1/+1 can stack. I might put in Worship since you have a creature based deck. Otherwise, Angel's Grace is an instant that does the same thing (reduces life to 1 instead of killing you). Dawn Charm is nice because it's so flexible. Hero of Bladehold is an awesome creature you could look at. You might want to think about adding more instants like Path to Exile or Holy Day or Riot Control or Divine Deflection, just as an extra defense.