Infectious Personality

by Alpha_Draconis on 29 July 2011

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (1)


Enchantments (4)

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Deck Description

B/G Infect with small creatures and big buffs.

Works well against:
Late-game decks
Creatureless decks (that don't run significant creature removal)
Lifegain (I love beating Suture Priest/Soul's Attendant combos that have 81 life and 10 poison!)

Works poorly against:
Lots of flying
Mono-green, which eats these little guys for breakfast and has more staying power


Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,870 times.

Mana Curve

Mana Symbol Occurrence

0027014

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infectious Personality

i need cards with infect

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Posted 29 July 2011 at 01:09

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i play with older cards like in the urzas legacy era ect

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Posted 29 July 2011 at 01:10

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I would do your best to not use one-of's. They are usually not good unless you have a way to get them from your deck.

For a black green infect deck you will probably want to try and get Glistener Elves and Mutagenic Growths, these combined with other pump spells (titanic growth, giant growth) means you can hit really hard in one turn.

Try to drop things like virulent swipe, and cultivate, anything that really doesn't fit in with the whole infect theme.

1
Posted 29 July 2011 at 02:16

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Glistener Elves would make a nice addition here!

The one-ofs are a bit of a necessity because of my small collection, but they do fill some needed gaps discovered in playtesting. The problem with infect is twofold: it can be expensive to drop nice infect creatures (Corpse Cur, Contagious Nim, Toxic Nim) and it can get really difficult to sustain an infect attack if you have an opponent with creatures he can sacrifice and you don't. Growth instants/sorceries are nice, but they really fall short if you can't hit home through 30 Myr tokens. That's why the instants/sorceries are creature removal, combat trick, force block, and deathtouch: eliminate opponents' creatures at the early game to punch in the necessary 10. Consume the Meek is perhaps the most valuable spell in the deck. If you get up to 5 mana, and you're not going to win in 3 turns, this deck may not do much else for you.

Sheoldred is in this deck for that same reason. She works especially well against self-reinforcing hordes like Elves. At one point I had considered adding some Annihilator, but that's just too expensive for a 5-mana-wins philosophy.

Thanks for the excellent advice, and best of luck!

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Posted 29 July 2011 at 07:01

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make it blue green and put in blighted agent, maybe flight, think twice, steady progress, viral drake, they are all great choices

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Posted 20 October 2011 at 20:17

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