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This is essentially a control deck, constantly tapping down creatures, and enjoying reliable removal mid game. The deck also benefits from heroic working nicely with cipher to generate multiple heroic triggers a turn. There are also plenty of other heroic enablers to keep you going. This deck should play well against most decks, I would suggest side boarding in Negate if your opponent is heavy control. Overall most games this deck comes out the door swinging and doesn't let up, late game stolen identity and necropolis regent should be game enders, if desecration Demon hasn't got you there already. Any suggestions are welcome
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