You Can't Lose!

by Alondite on 01 December 2010

Main Deck (60 cards)

Planeswalkers (1)


Artifacts (4)


Land (28)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Pretty Good Deck - I Have'nt Lost With This After I Made the Edits to the Old One.
Still need a sideboard

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 3,966 times.

Mana Curve

Mana Symbol Occurrence

0017150

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for You Can't Lose!

you can lose if someone path's to exile's your angels.

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Posted 01 December 2010 at 18:20

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yes but the shield makes it indestructable - that would block it wouldnt it?

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Posted 01 December 2010 at 18:23

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that would be a no becuase indestructable dose not protect it from being removed from the game although this deck looks like fun

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Posted 01 December 2010 at 18:52

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thx etas1 :)

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Posted 01 December 2010 at 19:16

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Indestructibility does not prevent the exile effect of Path to Exile. What you're looking for is Whispersilk Cloak, Lightning Greaves, Neurok Stealthsuit, or a couple other equipment that provide shroud.

Also, there's no need to run 4x Shield of Kaldra and 4x Sword of Kaldra. Both are legendaries and multiple draws of either are dead.

Essence Feed isn't as useful as Corpse Hatch although neither is actually very good...

And you have 5x Dragonskull Summit. Quick edit will fix that.

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Posted 01 December 2010 at 18:52

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thanks for the input. i myself as i was making this was not sure whether to put the essence feed in or not, it was more of a 50/50 decision, so now that i have further confirmation on that, ill definatley change it. Thanks :)

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Posted 01 December 2010 at 19:04

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one more thing thx for the thing on the dragonskulls, and on the kaldra's
another thing about the kaldra fix is that if someone was making this deck for themselves, it would save em a couple fine bucks ;)

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Posted 01 December 2010 at 19:10

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I was thinking of adding a Elixir of Immortality to this? if so please say and how many should i add?

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Posted 01 December 2010 at 19:15

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My friend made a "you can't lose deck" but it was very different. He ran 4 Ornothopters, mennites, and Mox Opals and used Koldotha Forgemaster to bring out an Angel like turn 4. Also I would use semblance anvils, reducing an Angel's CMC down to 5 makes it MUCH more manageable IMO.

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Posted 01 December 2010 at 21:48

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Oh and he also had an Out-of-standard version of the deck that ran Myco-synth Lattice and Darksteel Forge with Indomitable Archangel and he literally couldn't lose unless someone used global REMOVAL as all his stuff had shroud because of Archangel, everything he had was indestructable, he had an Angel on the field so milling/poison/etc. wouldn't kill him, and all he had to do was sit there.

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Posted 01 December 2010 at 21:50

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it is because as soon as u gaing 10 mana ur opponates scrued theres nothing they can do youll lose to the progenitus or the door to nothingness

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Posted 03 December 2010 at 09:57

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haha - nope
no matter even if i have negative life points, i still can't lose the game if i have a platinum angel in play.
i also cant lose to the door as well because of the door.
sorry, but niether of those would work :P

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Posted 05 December 2010 at 09:05

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