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A combo/ control deck for Modern, utilizing Jeskai Ascendancy.Capable of explosive combo wins, or can just win on the back of Young Pyromancer, a bunch of tokens, and control magic.
Jeskai Ascendancy has insane synergy with mana dorks, making them capable of producing mana to cast a spell, which then untaps the mana dork, which can then make more mana to cast more spells. Here Fatestitcher and Faerie Conclave act as our mana dorks, enabling the combo with Jeskai Ascendancy, and all our cheap non creature spells. Basically this lets us rip through our entire deck, as every time we play a spell our creatures will untap and give us more mana. Fatestitcher is key here as you can Loot him off the Jeskai draw/discard trigger, and then unearth him, to provide more mana untappers, and keep the chain of spells going.Eventually you end up with a few creatures in play sitting at 5/5 - 10/10+ that can swing in for the win. Often you can draw into removal to clear the way and make sure all your attackers get in. Or you can also use Fatesticher's ability to tap down blockers and achieve the same result.So the main idea is to use your control magic to survive long enough to get Jeskai Ascendancy and a mana guy up and running, so you can rip through your deck, and combo out, but you can also just use Young Pyromancer to finish out games as well. Young Pyromancer with Jeskai Ascendancy gets really crazy, as it can be pretty easy to get out a bunch of tokens, and pump them up to a reasonable size. There are versions of this same deck, but with mana dorks like Birds of Paradise as enablers for the combo, but here we use Conclave and Stitcher because they are a lot harder to remove, as you need instant speed removal to deal with them. Also Fatestitcher is just insane on the combo turn, at giving you loads of mana, and tapping down blockers.
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What do you think of Monastery Swiftspear and Banishing Knack in this deck? Also, what is your opinion on dig through time versus treasure cruise? Obviously the general consensus is that dig through time is better (I assume this because of the price difference), but I would like to know what you think about them. I think that dig through time is better in control decks but in decks like these delver/pyromancer decks that I have seen EVERYWHERE there is half and half of the two due to the fact that all the cards in the deck are low cost cantrips so having one extra card is better than having a choice. Sorry for the lengthy comment and I like the version you made!
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I think in the Delver decks, where you want to be fueling Monastary Swiftspear as much as possible, Treasure Cruise is much better. I think Dig is better on Combo, and Control decks though. And while this maybe somehow look like a delver deck to you at first glance, it's actually a combo/control deck.
Those cards are banned now, so it's not like it matters
Well that question was posted like a month ago soo.... Also already replaced Dig with Visions of Beyond. This deck puts a ton of cards in the grave once it gets going, so drawing 3 for 1 is pretty normal.
Good idea, Visions is a good choice since Cruise and Dig are banned
Thanks. The other option i was thinking of was Ideas Unbound, which will always draw 3 for 2, and it's drawback is irrelevant on the combo turn. But the UU casting cost can be annoying, and sometimes before the combo turn, you just don't want to be looting 3 cards away.
Ah the Channel Fireball switch list, ye I tried to face this with Tron, got massacred!
Yeah basically, but this ones more based on the Legacy version with maindeck Pyromancers. This is definitely one of those decks that's way crazier than it initially looks. Once you actually play against it, you realize how obnoxious it gets.
I know right, its so easy to win with it!
lol you are right it is very wild.... i love young pyro in this build, its a great touch
Thanks man
im trying to put together my 1st competitive modern deck I know you guys are into that I don't usually post links anymore but ill make it easier for you guys to find it http://www.mtgvault.com/vaan104/decks/dimir-delver/my 1st try at competitive modern id love some feedback on it before I go and try to build it irl
I'll check it out, but next time i would appreciate some feedback on my deck as well.
I don't think im advanced in modern competitive to say more then that I like it
I'm on it vaan!
so it looks like if you are playing right you should win on turn 4... how consistant is it?