AlleywayJack

31 Decks, 1,083 Comments, 785 Reputation

get chant of the skifsang out for some instant or sorcery to make more use of talrand

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Posted 31 January 2013 at 22:12 as a comment on 2013 Merfolk Tourny Deck

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you should probably drop this down to 60 cards

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Posted 31 January 2013 at 21:40 as a comment on Ultimate Infinity

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well i really like the idea here. i love prison decks.

i do have a few suggestions though. you have alot of cards in here that dont really support the strategy your going for..
i would probably drop black all together. i know this seems like a radical idea but here me out.
play white, blue and red instead.

seeing as you dont care about legality blue gives you mystical tutor, which can grab you donate, a one time bazaar trader-sorcery, but it can also grab you mind bend. mind bend is the card you've been searching for :p it lets you switch the "white" on alabaster leech to whatever color the opponent is playing.. permanently .. for one mana >:D

you could also play enlightened tutor to grab your painters servant to ensure a lock. and it can also grab you pacifism or a similar card to render the leech/s harmless. annd grab your win condition (grindstone)

i would probably play some numbers of alabaster leech, sapphire leech, and ruby leech to help draw into it.


i would try maaaaaybe something like this:

4x bazaar trader
4x alabaster leech
3x ruby leech
3x sapphire leech
3x painter's servant

3x enlightened tutor
3x mystical tutor (could be brainstorm, or ponder os some similar seach/tutor effect)

1x donate
4x mind bend ( alter reality does the same thing for (1)(U), and has flashback)
4x pacifism - or even something like tefari's moat that could shut down all their creatures

2x grindstone

3x whatever you want, maybe swords to plowshares, or more search, or control? its up to you :p

23x lands

you might even be able to get away with dropping red altogether and just playing donate and sapphire leech, but im not sure if that would improve the deck at all. having only 2 colors would be easier to pull off without expensive lands, but trader is good, and i like the fact that red gives you another leech, and some cool sideboard possibilities.. hmm

--
id'e appreciate if you could check this deck out. it has a bunch of likes but no one has commented yet haha :p
http://www.mtgvault.com/alleywayjack/decks/modern-mythic-bant/

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Posted 31 January 2013 at 21:14 as a comment on leeched lockdown

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i like it. very cool take on the painter/grindstone combo. if this is legacy, playing 3 colors shouldnt be a problem with some fetches and duels, a splash of white for enlightened tutor might be kinda sweet. and could also give you some interesting sideboard possibilities

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Posted 31 January 2013 at 20:07 as a comment on vintage painter

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well yeah i know what iso-seek is for :p
and i actually read psychic surgery wrong! o_o'
i thought it said look at the top 2, exile one and put one on the bottom of their library.
i was thinking thats pretty useless. -- i get it now! cool! ^_^

and you have 61 cards! you dont need to replace it, just take it out. then you'll be a smooth 60 >:D

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Posted 31 January 2013 at 20:00 in reply to #320280 on Delerium Tremens

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cool deck!
ive never seen that aura gnarlid before, you have a great selection of creatures

im not sure the rest of the deck is exactly how i would play it, but im really into the idea!

it looks like you're very efficient at shutting down creatures, but not so good at stopping anything else.
runed halo in the side probably helps for that though?

anyway, i like it. i might brew up my own version to play on cockatrice ^_^

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Posted 31 January 2013 at 19:47 as a comment on Modern Enchantment Control

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if only extract was an instant!

cool deck though, looks fun.
im really into the tool-boxy-ness of it
^_^

psychic surgery and tainted aether seem pretty poop though

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Posted 31 January 2013 at 06:38 as a comment on Delerium Tremens

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not too shabby.
looks fun!

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Posted 30 January 2013 at 01:47 as a comment on BurningTree Cascade

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merrow reejerey is 3 dollars and 3 mana.
cheap both ways. you should definitely play him, his triggered ability is bonkers

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Posted 30 January 2013 at 01:10 in reply to #319851 on modern merfolk

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yeah definitely. i mean, anything that says "you win the game" has potential. haha ^_^
and for sure
ill check out that brew - as soon as you concoct it!

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Posted 30 January 2013 at 01:00 in reply to #319778 on Biovisonary... 4 Times inc!

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nice, i missed that! ^_^

still seems like a weak merfolk deck : /

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Posted 29 January 2013 at 23:49 in reply to #319776 on Merfolks conscript

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its not only this deck. its all of burnsmith's decks..
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never make a deck over 60 cards unless is edh/commander, or battle of wits. there is no other justification for a deck to be more than 60 cards. ever.

besides that, figure out what you want your deck to do. pick a few cards that achieve your goal
(a good place to start is 9 different cards. 9 playsets of 4 is 36, which will leave you with 24 lands. tweak accordingly),
use playsets, or close to sets, so your deck consistently plays out the same way every game.

having a deck of 70+ random cards will NEVER work out. every game you play you will draw different random nonsense and youll get nowhere fast.

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Posted 29 January 2013 at 23:28 in reply to #319820 on E.M.P.

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didnt mean to delete that-
like i said, i dont know standard at all.
i do think ethereal armor could be slick in here though. i agree with lightningfurie,
drop the rogue and add some ethereal armor ^_^

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Posted 29 January 2013 at 23:16 in reply to #319806 on Bant Hexproof [Standard]

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its weird that "bant hexproof" only has 2 hexproof creatures in it. i guess simic charm is doing the hexproofing?

looks like an ok deck though i guess. but i dont play standard, and have zero interest in it, so i wouldnt really know.

seems pretty susceptible to board wipes

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Posted 29 January 2013 at 22:28 as a comment on Bant Hexproof [Standard]

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your probably right. i mean, im sure someone will make biovisionary into a decent deck.
but ultimately, in my opinion at least, it will never be as good as exarch-twin

if your playing from a purely competitive standpoint, biovisionary just aint happening

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Posted 29 January 2013 at 22:14 in reply to #319778 on Biovisonary... 4 Times inc!

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illusions of grandeur

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Posted 29 January 2013 at 21:21 as a comment on Flickering Mischief

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interesting deck. i could see it being fun to play once it gets going with training grounds.

ultimately though, i cant really see this being a viable legacy deck.
points for originality though!

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Posted 29 January 2013 at 21:18 as a comment on Ultimate Rebellion

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very bad.
why are you playing scarecrone, scuttlemut, memnite, trepenation blade..

this deck makes no sense.
painter/grindstone is a great combo, but this deck isnt doing a very good job at supporting that combo.

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Posted 29 January 2013 at 21:12 as a comment on Grindstone Servant

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@raginggoblin-
not exactly true. exarch-twin, and storm can just bounce darksteel myr, or phyrexian unlife, and win.

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Posted 29 January 2013 at 21:07 in reply to #319086 on Invincible Modern Deck

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i cant see biovisionary ever becoming a competitive modern deck.

if you want to play a creature combo-
exarch-twin is a 2 card instant win. and already an established modern deck.

you have to do so much screwing around to try and get this going.
you have zero disruption to keep your guys alive and ensure you can combo off, and you have nothing to keep you alive other than a few chump blockers.

i just cant imagine biovisionary ever being consistent enough to be a viable modern deck

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Posted 29 January 2013 at 21:02 as a comment on Biovisonary... 4 Times inc!

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