Maze's End

by allenwalker22 on 10 March 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Instants (4)


Artifacts (2)


Enchantments (2)

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Deck Description

I think I need more removal but I haven't play tested this deck enough. But, it's a lot of fun to play especially if your opponent get's mad then it makes it worth.

Deck Tags

  • Standard
  • Maze's End
  • FNM

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 1,906 times.

Mana Curve

Mana Symbol Occurrence

12201021

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Maze's End

I'm kind of surprised you aren't running gatecreeper vines

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Posted 11 March 2014 at 01:08

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that's what I was thinking to and I think he should also add unexpected results

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Posted 11 March 2014 at 01:11

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Urban evolution. You WANT to play as many lands as you can every turn. that second land drop WILL matter.
You also need some Land search cards like Gatecreeper vine for example.

You have 11 turns minimum to win. Thats the optimal turns you need to pull this deck off. If you cant get a win condition in 11 turns, rebuild.

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Posted 11 March 2014 at 01:43

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Phantasmal image or clone for 4 more gate creepers?
Also mayyyyybe 1 thespians stage

-2
Posted 11 March 2014 at 03:27

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Phantasmal image isn't standard anymore

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Posted 11 March 2014 at 03:28

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Azusa, Lost but Seeking

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Posted 11 March 2014 at 14:54

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If you dont mind not staying Standard

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Posted 11 March 2014 at 14:54

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If it wasn't standard I would run chromatic lantern and door to nothingness

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Posted 11 March 2014 at 17:32

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