Alkalord

2 Decks, 55 Comments, 7 Reputation

Blue leveling deck and no Training Grounds? I am shocked. You should check it out.

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Posted 20 August 2012 at 18:34 as a comment on Corporate Ladder

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Have you considered wanderwine hub?

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Posted 19 August 2012 at 15:58 as a comment on Tap/Untap Merfolk

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Have you considered lure? it would be funny to attach to stuffy doll and all their creatures block it.

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Posted 19 August 2012 at 05:39 as a comment on I Hate Dolls! But Love This One. xD

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3 vaults seems a tad excessive. I run two in mine and see one nearly every game. I would replace one with another oblivion ring.

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Posted 17 August 2012 at 22:42 as a comment on B/W Tokens

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I really like this deck, but could you point out the infinite mana combo?

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Posted 17 August 2012 at 20:12 as a comment on Charge it up

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Increasing confusion seems to be your only win con. I would drop the augurs and add three jace, memory adepts. Then drop index and add four Rites of Flourishing. Then drop a couple of land for Reliquary Towers. That way your opponent will be dropping cards in hand thanks to Rites and you will have no max hand size. Don't be afraid about jace since your opponent wont be able to touch him unless they run a lot of burn. That's a bad match up for this deck anyway. The best answer to that is to sideboard Witchbane Orb.

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Posted 07 August 2012 at 04:39 as a comment on turbo fog

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4 Sorin's might be a little excessive. Because only one can be out at a time, there will probably be one sitting in your hand for no reason. I would drop two Sorins, add one Ajani, Caller of the Pride, and try and work Oblivion Ring into the main board.

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Posted 07 August 2012 at 04:33 as a comment on The Ultimate White Black Standard Tokens!

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Make sure your sideboard isn't just stuff that would also work in the deck. The sideboard is to help the deck deal with different types of situations. Ground seal is good, but since the actual deck has no spot removal, the sideboard should have two or three beast within and maybe some counter (mana leak?dissipate?). I play a very similar deck, but i really like your build, especially if you're on a budget.

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Posted 04 August 2012 at 05:10 as a comment on Master Splinter & The Boneyard Boys

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I know its budget, but Memory Adepts are so cheap you could add one or two and still stay around thirty. That being said, its very good as is.

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Posted 30 July 2012 at 23:36 as a comment on U/G Turbo Fog (Budget)

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It was just a thought. There is definitely better stuff to run. I just really like unexpected wins :-)

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Posted 25 July 2012 at 00:12 in reply to #275579 on Splintertree

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Just had a thought while going through spares. Have you considered postmortem lunge? You could return a Cagebreaker with haste. You would still get wolves. Only problem is, that would be its only function. Doesn't help in many other situations unless its super late game and a big splinterfright could pull a win.

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Posted 24 July 2012 at 04:48 as a comment on Splintertree

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Consider Sands of Delerium. Its nice to have a mana dump at the end of an opponents turn. Also Some Reliquary Tower to so you're options grow as your opponent has to discard.

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Posted 22 July 2012 at 06:39 as a comment on Avacyn's Turbo Fog

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Three Sands seems a little excessive, you would most likely see more than one, and the second/third one would be useless. I would put in a fourth Phantasm. Also, i know its tempting to put in those cheap mill cards like dream twist, but they are not essential. Your big mill is gonna be the mind sculpts (which you can augur to get back), Jace, and increasing confusion. Your other spots would be better served as things to disrupt your opponents plans. Like Negate, or Essence Scatter.

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Posted 21 July 2012 at 16:06 as a comment on Mill Mill Mill no cards for you !

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Would you replace the BOP with Somberwald Sage? or Arbor Elf? Arbor elf is cheaper, but can only untap forest. Sage is good, but kind of slow

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Posted 21 July 2012 at 06:17 as a comment on Splintertree

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Did you have anything specific in mind? or just looking for a bit more control

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Posted 16 July 2012 at 05:41 in reply to #272825 on Splintertree

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Will you update this deck after rotation?

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Posted 13 July 2012 at 18:55 as a comment on Splintertree

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I really like running this deck, and have been racking my brain for cards to replace stuff thats about to go out. I think the bloodline keepers and cathar's crusade are good additions.

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Posted 11 July 2012 at 03:17 as a comment on WB Tokens Standard Version

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I know you are a little tight on room in this deck, but a disentomb or two would be nice for when the soverign gets removed immediately

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Posted 09 July 2012 at 00:26 as a comment on A Healthy Victory

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A hunters insight or two would be nice to get cards in hand quicker. Other than that, a very nice deck.

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Posted 08 July 2012 at 23:49 as a comment on UG Unblockable Infect

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A possible nice sideboard card would be ground seal (when it comes out), this would protect you from both of those for relatively cheap.

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Posted 04 July 2012 at 01:47 in reply to #270305 on Splintertree

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