Blue leveling deck and no Training Grounds? I am shocked. You should check it out.
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Have you considered wanderwine hub?
Have you considered lure? it would be funny to attach to stuffy doll and all their creatures block it.
3 vaults seems a tad excessive. I run two in mine and see one nearly every game. I would replace one with another oblivion ring.
I really like this deck, but could you point out the infinite mana combo?
Increasing confusion seems to be your only win con. I would drop the augurs and add three jace, memory adepts. Then drop index and add four Rites of Flourishing. Then drop a couple of land for Reliquary Towers. That way your opponent will be dropping cards in hand thanks to Rites and you will have no max hand size. Don't be afraid about jace since your opponent wont be able to touch him unless they run a lot of burn. That's a bad match up for this deck anyway. The best answer to that is to sideboard Witchbane Orb.
4 Sorin's might be a little excessive. Because only one can be out at a time, there will probably be one sitting in your hand for no reason. I would drop two Sorins, add one Ajani, Caller of the Pride, and try and work Oblivion Ring into the main board.
Make sure your sideboard isn't just stuff that would also work in the deck. The sideboard is to help the deck deal with different types of situations. Ground seal is good, but since the actual deck has no spot removal, the sideboard should have two or three beast within and maybe some counter (mana leak?dissipate?). I play a very similar deck, but i really like your build, especially if you're on a budget.
I know its budget, but Memory Adepts are so cheap you could add one or two and still stay around thirty. That being said, its very good as is.
It was just a thought. There is definitely better stuff to run. I just really like unexpected wins :-)
Just had a thought while going through spares. Have you considered postmortem lunge? You could return a Cagebreaker with haste. You would still get wolves. Only problem is, that would be its only function. Doesn't help in many other situations unless its super late game and a big splinterfright could pull a win.
Consider Sands of Delerium. Its nice to have a mana dump at the end of an opponents turn. Also Some Reliquary Tower to so you're options grow as your opponent has to discard.
Three Sands seems a little excessive, you would most likely see more than one, and the second/third one would be useless. I would put in a fourth Phantasm. Also, i know its tempting to put in those cheap mill cards like dream twist, but they are not essential. Your big mill is gonna be the mind sculpts (which you can augur to get back), Jace, and increasing confusion. Your other spots would be better served as things to disrupt your opponents plans. Like Negate, or Essence Scatter.
Would you replace the BOP with Somberwald Sage? or Arbor Elf? Arbor elf is cheaper, but can only untap forest. Sage is good, but kind of slow
Did you have anything specific in mind? or just looking for a bit more control
Will you update this deck after rotation?
I really like running this deck, and have been racking my brain for cards to replace stuff thats about to go out. I think the bloodline keepers and cathar's crusade are good additions.
I know you are a little tight on room in this deck, but a disentomb or two would be nice for when the soverign gets removed immediately
A hunters insight or two would be nice to get cards in hand quicker. Other than that, a very nice deck.
A possible nice sideboard card would be ground seal (when it comes out), this would protect you from both of those for relatively cheap.
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