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Well, the purpose is to hit with purphoros per portion of creatures entering the battlefield ;PPyromancer will provide tokens, and each token hitting the field will deal 2 dmg,if your god is already on the BF..Same goes to molten birth and master of waves, this last one boosting your elementals too, which gives you another way to hit, since ''all" your tokens will be 2/1 or 2/2.Guttersnipe helps you hitting 2 tooFrostburn will help you reach the devotions, cause he counts as 2 reds and 2 blues, and its pretty nice too :)
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This seems like a very interesting deck. Why not include Ordeal of Purphoros? Deal more damage to your opponent with each strike.
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Should I? I dont like enchantments that much ;/ Cast your enchantment, get your creatures killed before it resolves, "loses 2 cards".. But if I were to add it, what should I take off?
I'd say Sideboard it. I get what you're saying, though.
doesnt match this deck from what i can see, you want the instant and sorceries to activate guttersnipe and young pyromancer.
guttersnipe is unnecessary here. moar burns.
I like him, but thanks for the input ;D
Yeah actually I'd say drop him for maybe more disolves or something as well. Also possibly adding a final Akroan could add consistency but that's just a thought.Gutter snipe works really well mind you, but I feel since you're splashing control blue it would probably be better to have that 3 mana elsewhere.
don't listen to them, guttersnipe is awesome if you have him, young pyromancer and purphoros and you play molten birth thats 8 damage
hi, i would suggest removing master of waves seeing as you barely have a blue permanent besides him i dont think its doing that much
Master of Waves is not here to make tokens, hes here to BUFF tokens made by other things. any tokens he makes himself are just gravy. he makes pyromancer SO much better. boardstate = Master of waves/1 2/1 token, Young P and 2 2/2 tokens, 6 lands. you cast Molten birth, and get a 2/2 from YP, and you get 2 more 2/2 from molten Birth, 3 2/2 for 3 mana....seems good.
Maybe remove 1-2, but not totally, thanks for the input ;D
This deck seems like a ton of fun. However, I think you're trying to do too much. Here's my take of it: correct me if I'm wrong.You're trying to use cheap token generators like Young Pyromancer, Akroan Crusader, and Master of Waves to create creatures to ultimately kill with Purphoros. Instant/sorcery heavy for guttersnipe and some heroic triggers for the crusader. Hopefully I'm interpreting this right.However, the type of deck you're thinking is a swarm-esque type deck that wants to win through sheer overruns or Purphoros' trigger. Cards like Skullcrack don't seem to advance that goal much--while it does trigger pyromancer and guttersnipe, I think your best bet is to go with a control shell so that you have the time necessary to get your combo off. This is a combo deck, and combo decks need to be controlling enough to see it hit the field--realistically, you aren't going to win the game in just a few turns. I think Skullcrack should be replaced with Dissolve, just to keep them from killing your creatures or making threats of their own. Lightning Strike and Magma Jet are fine since they are productive in controlling board.Oh, and I love Master of Waves as much as the next guy, but paying 4 to get two 2/1's just isn't very good. You don't have any other blue permanents in this deck, so I don't know that he's worth it. You also have to consider the possibilities of late games getting your combo out and then drawing no instants/sorceries to support it--only creatures. There will also be games where you will draw nothing but isntants/sorceries and won't ever get your token combo going. Deck manipulation is a must in a deck like this. As strange as it is in this deck, I almost say swapping out Master of Waves with Thassa might be the right choice. Of course, I'm only speaking from my limited knowledge of combo engine decks--as the saying goes, you run the risk of drawing the wrong half of your deck.Good luck, and I'd love to see how well this deck does!
Btw, it is just 1 2/1 elemental token that master of waves puts when he enters the battlefield unless he already has another one...just saying cause you wrote 2 tokens idk it if was distraction but x:
You get two 2/1's, since Master of Waves is a 2/1 himself.
oh, i thought you meant two 2/1 tokens
Well, I was thinking about some draw power and counter cards too, guess I need to test it to see how it comes, thanks for all you said dude ;D
You MUST mainboard Stormbreath, the protection from white clause is really only the icing on the cake of an otherwise awesome card. And take out Master of Wave unless you add more devotion to blue. At most you will only get 1-2 devotion to blue. Also, Goblin electromancer and take out islands unless you run some more blue, like izzet charm or dissolve, or what have you. Thassa's ordeal is good for devotion. Take a look at atherling in conjunction with Purphoros... holy shit what have I done... with atherling's blink ability that's an extra 2 damage every time he reenters. Please do this I guarantee it will make people cry in your meta.
i agree with the aetherling suggestion. 1 blue=2 damage
Haha, very nice idea with the aetherling!! Guess I will add 1 of it togive a try ;D
I don't think the splash of Blue is worth it, you will only get one token from master of waves.
Possibly 3
holy shit people. he makes ALL THE TOKENS BIGGER
no just the elemental ones, not the ones being made by Akroan Crusader.
most importantly, the ones made by Molten Birth and Young Pyromancer. that dude is awesome here.
Might as well just take away the blue and add white for spear of heliod
Well, its just an idea, I havent runed it yet, but my idea was exactly what Ninja said, I makes almost every token bigger..
Needs Frostburn Weirds.
It needs a lot of things to be fair
Well, I add it, he helps my getting devotion for purphoros and master of waves, so..thank you for reminding me of him ;D
You only have 5 spells that will trigger Akroan's heroic so he's not really going to excell in this deck. If it were my deck I might just drop him in favor of some more token makers like krenkos command or goblin rally
Just realized krenko's is m13, rally is rtr though
True, I dont think he will make a huge diference, the main atraction here is young pyromancer, right?I guess I will try goblin rally, idk...Thanks for the input ;D
dude, read the comments. i think this is the third time I have said that Master is not in here to MAKE tokens, he is in here to make them BETTER
he was talking about akroan not the master...and the akroan tokens dont get buffed
Haha, he was talking about akroan dude ;P And by the way, what do u guys think about the deck now, does it became better or I should make other changes?
You gon act like a bitch Ninja, you gon die like a bitch
That being said, master of waves does make tokens better but it's good to see you're adding more blue, still would add goblin electromancer and quicken for some good card draw
Good call putting in the frostburns to add devotion.
What's your weakness for this deck? My weakness is fliers and aggro generally, unless I can shut them down quickly, however what is this deck's?
Well, anger of the gods takes out everything but purphoros and master of waves, but I'm not sure that matters so much since he can always get more tokens
Doesn't Take out Frostburn Weird either.
Oh right, my mistake
it does take out master of waveshe is a simple 2/1 so yeah
True, master of waves is a 2/1, but he also has protection from red so he can't be dealt damage by red
Oh right....derp Lol sorry i completly forgot he had protection from red
But...I guess he would die by anger of the gods, am I wrong? Is like having protection from white and getting "supreme verdict",the creature with protection will die even if it has protection, cause its not targeted.
that's because supreme verdict is a mass effect that says "destroy". anger of the gods is a mass effect, true, but it deals damage rather than destroying, so if something has protection from red that damage is prevented.
For real? Well, thanks for telling me, I didnt know that ;DIts the same for mizzium mortars overloaded?
If the creature has protection from red, yes
So i was play testing this deck and i think getting either one more land or charm could help with flow. Otherwise she is damn consistent. Props again on the deck!