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Counters. Lots of counters.
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For evolve, Experiment One is a must, and Cloudfin Raptor in case your drop one land is not a forest. Speaking of, a couple Breeding Pools would be nice, though understandably, breeding pools are not the easiest to come by for casual players, which I am assuming by your description.Simic Fluxmage and Clinging Anemones should probably get cut out for the aforementioned, along with Bioshift being an even better replacement for Fate Transfer. Also, Primordial Hydra would absolutely murder if you moved counters onto him, and even if he is cost one base higher than Protean Hydra, the two both work great.Casually, Primordial Hydra could be your token engine before Bioshifting his power (multiplied several fold) onto Master Biomancer, then casting an excessive amount of cost ones, such as Experiment One, Cloudfin Raptor, and your own Scute Mob, to create easily one of the most aggressive forces.Also, you definitely need a black Mana source in there somewhere.Best of Luck! The deck has a lot of promise!
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I'm definitely going to try to add some dual lands eventually, when I have the cash to waste Which is the reason have protean hydra rather than primordial hydraI've found evolve hard to rely on so i'd rather stay away from clouding raptor and keep mimic fluxmage for the moving ability. I also like fate transfer better because of some of the decks my friends play with have plenty of counters I can steal.