Dragons

by Alicedroni on 27 November 2012

Main Deck (61 cards)

Sideboard (6 cards)

Creatures (2)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Dragons with populate.

Deck Tags

  • Creature-Based
  • Dragon
  • Token

Deck at a Glance

Social Stats

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Like

This deck has been viewed 1,514 times.

Mana Curve

Mana Symbol Occurrence

2004124

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dragons

I've got a lot of recommendations here, so please bear with me.

First, the changes. I would lose (1) Balefire Dragon, (4) Dragon Hatchling, (1) Furnace Whelp, (1) Two-Headed Dragon, (2) Bear Umbra, (2) Boar Umbra, (4) Crucible of Fire, (2) Reclaim, (3) Explore, (2) Rootbound Crag, (7) Mountain, and (1) Dragonspeaker Shaman. I would add (3) Sundering Growth, (4) Growing Ranks, (2) Culling Dias, (3) Cultivate, (4) Flameblast Dragon, (3) Dragon Broodmother, (2) Utvara Hellkite, (1) Sarkhan Vol, (7) Forest, and (1) Prey Upon.

The cards I would pull don't seem to contribute as much as they should to the decks overall theme or provide much synergy (the Crucibles of Fire were a tough call). Reasoning behind additions as follows: Sundering Growth gives some artifact / enchantment removal along with populate. Growing Ranks gives more populate. Culling Dias, in conjunction with Sarkhan Vol, allows you to attack with one of your opponent's creatures and then sacrifice it to draw cards later. Cultivate thins your deck and gives some mana acceleration. I like Flameblast Dragon over Balefire Dragon as he doesn't have to hit to trigger his ability (although I would consider running two of each). The Broodmothers and Hellkites get the token generation going and I like Prey Upon to help with creature removal. The land balance was shifted to give a much better start in green as that is what you need to power the Rampant Growths and Cultivates (use those to get to your mountains).

Hope these suggestions at least give you something to work with :)

0
Posted 25 January 2013 at 21:56

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