Nice! Honestly, I thought the demon was funny, but that makes him viable!
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This is the Legacy version of the same philosophy, which is the spirit of Black: Speed, Control, Burn!!!(...and gambling on the opening hand [Yu-Gi-Oh!!!])http://www.mtgvault.com/alhazred/decks/azathoth-2/
Here's my take on Vamps. I went 3 color, but the billion-dollar lands mediate nicely.http://www.mtgvault.com/alhazred/decks/le-theatre-des-vampires-2/
There's a few nice white spirits that grant p/t bonuses; I might try to work some black in (but I've got a thing for Crypt Ghast...) Blue has a bunch of cheap spirits with unblockable.
Dying Wish -> Killing Wave -> Disentomb is a sweet combo.
I do gamble on Heartless and Ghast in the hand... What do ye think; some Nighthawks or Phylactery Lichs? Or something cheaper? Dark Imposter is nice for 3, 1 w/ Heartless, and has a brutal, if pricey, ability.
For Dragon's Maze, Varolz could be pretty sick in this with some Treacherous Pit-Dwellers, Phylactery Lichs, or Desecration Demons.
Thanks! I hadn't thought to put in any ramp with the Demon theme...
This is all great and taken advice, except wouldn't Tomb of Yawg convert any nonbasic land into just swamps? I figured Old Urborg was at least a Swamp, with a minor extra ability.On second thought, I'll put them both in; the Tomb cripples opponent's rainbow land (prob your point...).If I don't like losing my fancy land, I can always Lux Cannon it!