Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Cascade into trickery than win, also ban trickery its stupid
Attempt number 2 at transformational sideboard
This deck has been viewed 1,344 times.
Good to see you building again :)
Permalink
I am always building, I just only publicize when a new set comes out
It's been awhile since your last official post.What you brew in secret, stays secret.
Unless somebody asks abut t, then I publicise
Unless it's your secret secret deck.The one you wouldn't post before it's gone from the meta :)
If you know what type of deck it is and ask for it specifically than I will
I haven't figured it out :)Must admit I haven't thought too much about it, because you must have had your reasons.
If you put your mind to it you could probably get it, but that said you have such a slightly above average mind, use it for something more important
Ah, if only I could.Being smart is no longer the moneymaker it used to be.I have so many economical schemes, and a lot of them got locked down by the corvid.Almost all of them involves selling my creativity somehow. Rpg scenarios and random encounter systems, boardgames, proxy decks, halfdecks, deckguides, homemade mazes, occult drawings and a hell of a lot more stuff.I even try to rent out some of my apartment. And I collect thrown out furniture to sell it cheap once I get online (which is also an incentive to buy that computer) I've found pretty good stuff on my walks past an area of villa's.Anyways, I'm heading for the bed.Read you in 8 hours :)
It used to be if you were smart you were more succesful, now the bar for how smart f=you have to be is raised a lot and the rewards raised a little
Yeah, that's the world for us now. Dumb rich people can buy smart people for just a little extra cash. That's why I'm so focused on breaking down how we are enslaved by structures. I'm searching for a new type of power that beats money and status, and I'm hellbent on breaking it, though I am a bit at a loss on how to do it, which is why I'm creating some really weird personal structures to sort of "get in the game" one of my most recent tries is "the design devil" a bunch of cards with a different form of critique on each. The idea is that everytime I've constructed something I draw a card to let the design devil taunt my design and suggest a direction in which I could improve my work. One card can tell me that my project is too headstrong and futuristic and that I should integrate more of the past into it. Another card will call my project to oldschool and suggest I try to think ahead and see how the design might look in the future.The number of cards in my design devil is slowly increased as I try to think of as many obscure ways to improve my work as possible. It's a way to force myself into being smarter and more creative, and I'm thinking about making other types of guides.Task cards already exists, but it can be done a lot more advanced.One goal is to create some sort of hybrid between tarot cards and magic that can work as a functional and effective advisor which can guide me and help me create more enslaving structures.It might seem odd, but to break free I need to study why we choose this kind of slavery.
Most people need to have decisions for them, but they need it to seem like a choice
Yeah, I use that in roleplaying games all the time. I've always been running an open ended world where the players could travel to wherever they wanted. Sometimes I would create a city map of some random cities in advance, and if the players arrived at an unexplored territory I'd use one of those maps and just add a few "local" details to cover up the illusion of having built the place in advance. Sometimes the players would travel long and strange backwards to try to enter an unbuilt area so they could really exploit the place, but I'd usually have some backup prepared. Sometimes there's be a slight slip in the logic of the city and players would ask stuff like why the market place was more or less facing the avalanche side of the mountain where it was built or other strange stuff, and I'd have to wing it and tell stuff like a magical dome protects the marketplace.The illusion of a choice matters a lot :)It's probably why we have politicians. We need something to blame when we lose control.
Saw a variant with 4 violent outburst and 1 trickery out there.I wonder if 2 trickery and adding a few demonic dread would work even better.
That variant could be good as there is not really a deference n effects, but really this deck is RNG based, and I hate it
I went on and tried out building my own prototype that plays something nasty at turn 3.I used twelve cascade cards to get it to perform around 80% of the time.
There really isn't going to be a best version, as luck plays into this deck more than how good the deck is after a point
The luck part is true, but I always try to eliminate luck as much as possible.By playing 12 cascades I'm less vulnerable to discard and counterspells.I also have a turn 6 emergency plan through summoning trap. I also read about a build that had a lot of eldrazi and got owned by path, which is why I run both emrakul and worldspine wurm.