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Constructive criticism appreciated
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The deck seems solid, a great way to use Vadrok! the only thing that might hold it back is lack of mutate targets if you aren't combing off, and the mana might be hard.If fetch lands get reprinted and the price goes down I can see cutting desperate or pyretic ritual for hidden herbalists, if you can get fetches into the deck. If they don't get reprinted at rare in a large print run set this advice is basically meaningless though.
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If they get reprinted it would barely make a dent in their cost, but thank you for the advice, and thank you for liking the deck
It doesn't work anyway, i just realised herbalists are human so can't be used for mutate anyway.
Ah well it would have been nice
This deck is hot nonsense and I love it.
This is a somewhat legitimate deck for me
Oh, seemed more like a meme to me, but then here is what I suggest.I do think you could limit the sideboard dragons to 4 scourge of valkas and 1 dragonlord kolaghan. If they're somehow not dead to 80 damage from 4 scourge entering with a kolaghan then they're dead to the additional 22 power in the air swing. This opens up your sideboard to cards you can bring in like abrade, aria of flame, shattering spree, and mystical dispute.Vadrok and lore drakkis are cute, fun and all around not bad. However, this deck could easily just run 1 dragon storm, 1 research, and 1 irencrag and drop the mutate creatures. This would give you access to 4 baral, 4 gifts ungiven, 2 past in flames, 4 serum visions and 1 sleight of hand. This does bring you closer to traditional storm, which you might be trying to avoid, but the deck has been viable for so long for a reason.This does remove the mutate creatures, but, while they're fun they are also very slow. This makes the deck faster, a bit more consistent and still has the plan of dealing 80 damage to your opponent with 4 scourge of valkas and 1 draginlord kolaghan.I'm personally a huge fan of pyromancers ascension, but it could be replaced with 3 more sleight of hand and 1 opt. However, the card is sweet.I do like the idea of dragon storm with research as you only need a storm count of 4 to kill them. All in all I'm a fan.
I also notice that you're only playing 13 lands. You should consider increasing that to at least 18, if not 20 since your curve is higher than traditional storm.
You would normally be right, but also this has a lot of mana gain, so it works out