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Discard the big creatures, then get them back with a free living end
This deck has been viewed 860 times.
This has 20 lands, and I can list:Project silhana alfred versionThe ultimate pervy deckDiscard devotionIzzet a stupid deckSage of the ozolithThere a card on top play it All have 20 lands. It's your default number when your deck isn't experimental with the mana.Considering how many decks you post, you can't refine the mana of them all.I can suggest that you start making your default mana into 22 which is a much more stable than 20.Go take a look at my decks. All of them have had the mana refined with at least 200 games each as the bare minimum, and the major projects have at least 2000 games behind them.Look at the mana and you'll find most rests above 21 mana.
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Oh I test them just nowhere near the level you do, before I post I go on untap and try out at least 5 games and I will only post if it doesn't get mana screwed 2 times or more, which is pretty bad, because 5 isn't really enough, but I start with 23 if you really want to know
I observe more than I ask :)(Another asperger trait)I find patterns, then I want to know about them.
I‘m about to take this deck to an online tournament how well do you think it will do?
My guess is 3-2
I certainly hope you will have some fixes to it.Living end decks are reinforced by cycling, as they can cycle towards combo pieces.You got to few cards to discard living end to focus on finale of promised, and fires of invention is a 4 cost which means aggro will kill you outright, and combo will be faster than your combo.I'd run the original living end shell with violent outburst and demonic dread, with cycle. It's a deck that can be taken in many directions and I think they never focussed on the full scale of cycle cards when they built them.Adding simian spiritguide and other rituals might speed things up, but you need discarders. Red has plenty of those.Then you need a backup plan of how to play the deck if anyone focusses on your weak parts.Living end is capeable of cycling towards 5 mana and hardcastle stuff if anyone somehow remove living end from their deck (cough, surgical extraction, cough)
You gave me improvements, which I thank you for, but I can’t use them now. But you didn’t answer my question
I guess it will win one and lose 4.2-3 at best.I've come across something odd at my sword calculations by the way.Must have done it wrong the first time.
Thanks for answering, also what did you do wrong?
I expected to get a very precise answer of which combination of two swords would be the most powerfull.Instead I got three different but equally measured sets.I'm wondering if I could somehow refine the answer.
It’s simple depends on what the deck most fears
Everything is a threat ;)Some more than others.I guess that from my stoneforge prisons point of view it would fear removal, but since we got path, bolt and kick, it has to be narrowed down by what the scores were for w r and b.
I would serrated red and white because artifact removal
Also I know I‘m late but K only do homebrews, so I will stay away from more traditional ideas
I consider w r g to be artifact hating.They are all good at that ;)
So do I