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Constructive criticism appreciated.
You draw you mill rinse repeatteferi's ageless insightteferi's tutelage
This deck has been viewed 764 times.
NOTE: Set by owner when deck was made.
Where do I start?When you want a milldeck to be competitive there are 4 approaches so far.Control mill where you lock down the game and have a bunch of high quality millcards is the best ranking type of mill, like lantern mill,Or esper mill (old designs) overall ensnaring bridge and lantern of insight locks these games.Speed mill where you have nothing but millcards and 4-6 problemsolvers in the deck, the millcards used must be the ultimate millcards of all times. This is the method that usually gets the second best results in tournamentsCreature mill where you give up control and replace it with aggressive creatures, while the mill is there to stop their removal. This strategy ranks third.Combo mill, where you set up the combo and have counterbackup or ways to protect it. This wins the least at tournaments.Your deck doesn't fall into any of these groups, making it inconsistent:)Pick one and give it a go again.
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I am group 5 and place below group 4 the stupid deck that doesn't want to do anything but this is the top of group 5(Group 5 being a mixture of 1 and 2 to create a bad combo) At least it's not group 6 which is to not do anything but just let the opponents draw out by making them draw extra cards each turn
Heh, sometimes even a draw makes the difference. One draw is sort of 1 mill.
Until you make them draw which will make aggro,tempo, mill, , mid range,superfriends, self mill and combo decks especially, and certain control decks better but I agree with you one draw can make the difference
We need to know if this is budget vs non-budget, modern, and competitive vs non-competitive
Modern is somewhat obvious If you take this to a tournament and expect to win you deserve what you get and it's budget
Assuming you want to keep this casual, the obvious budget tweaks (besides the general advise above) is to trim down the curve with the 1-drop king of mill, thought scour.Mystic sanctuary seems like a good choice as well. Both are under a dollar
Thank you
When evolution builds a deck, there are a couple of things that it keeps on doingFirst of all evolution builds control decks at heart, it never designs a build where you cannot react to something the opponent does. Since I'm aggro player at heart this is a fact I hate, but follow.Second there are no cards in a deck built by evolution, that does not have multiple uses. Evolution strongly favors cards that have multiple functions, for example my newest mill build uses landdestruction to lock down the opponent and kills with mill. Geomancer's gambit does two things, it tries to destroy a land and it draws a card. It can potentially activate an archive trap. Rancid earth destroys a land and potentially kills some 1 toughness critters. Another card on it's way into the deck is fulminator mage which can block, and then destroy a land.It also favors just a tiny bit more of lands than you would expect from the decktype it's working on. For example in aggro it can favor 26-27 lands which seems extremely absurd to most players.Those three details are pretty much occurring everytime I run some evolution project on a deck, and I practically never guess the end result.
Wickeddarkman tells you stream of thought is beating thought scour, do you listen?(Vaguely disguised magic meme)
I would agree with you, but this deck mills by drawing, so it’s one of those rare mill decks where thought scour is better
Remember that it can double dig when you have 4 mana.It enables visions of beyond much faster.