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Alfred! I've achieved 1 to 1 rate with stream of thought.Each time I cast a stream of thought with my stream of mill deck, I get to redraw and play 1 of the reshuffled cards (its random which reshuffled card it is)That means that for me, the card reads: Target player is milled by 4. Then choose 4 cards in your grave and play one of those randomly selected.It took a lot of work to test that damn card, you can read what it took on my page:Stream of millUse the tag wdm mill guide or just search the card name.This means that I am free to either pursuit the older ld-mill or to develop this further along the same lines.I think I might try out a hybrid. An ld-mill with stream of thought as acceleration.The card is a freaking card advantage engine if it's not stopped.This makes it perfect to build up a lantern control mill around it.
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Good for you
Damn, there was an error in calculation.Turns out that I have to add, then divide.Ok, for each 26 times I cast stream, 13 of the times draws me a card.Not quite as remarkable. :(And I had just changed all related posts to brag about it.
You payed the price for your cockiness
I paid the price :(My conclusion now, is that it's decent.I wouldn't build up a draw shell around the card unless it fitted in with the rest of the deck.Luckily I need to dig after ensnaring bridge and oona's prowler and removal, so the shell forwards the overall gameplay and justifies stream of thought.Now I got the recipe, I can use it in many other decks.That was actually how I originally thought out halfdecks.I had a thing with designing many interchangeable shells within decks, like how big must a counterspell shell be to support practically any deck, or how much removal is needed. One day the concept of halfdecks just popped into my mind.I have had variants of my paperstrip project where I would assign a certain number of cards to each shell and had a certain method to adjust the size of shells. In theory I could have started to collect shell libraries with the goal of being able to build decks made out of assembled shells, but I got caught up with the process of letting evolution design the deck instead.When I was nr 324 out of the 10.000 best players in Denmark I was working on shells by trial and error. It would have been interesting to see how much better my position would be with my shell designs.Maybe I'll try out that angle again. I originally went into all of this to help newbies to build competitive decks in easier ways, but my paperstrip method isn't exactly friendly towards people without asperger syndrome. It's like a cigarette for me, but it's hell to other people.Going back to find patterns of how many themes like discard, burn, cycle, removal, counter spells and similar could become shellsWould certainly be helpful to new players.Then you could design low budget packages of each theme, show how packages can be put together to create a larger shell (counterspells + carddrawing + few hulking creatures)Then when they start playing they learn to include smaller specialised packages (graveyard hatred, lifegain) depending on the meta.