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The point of this deck is to be pointless. Several of my friends and myself realized that when playing magic online, if you begin to combo off, your opponent will often log off before you finish comboing off. So I decided to make a deck that combos off into..... nothing at all. this deck simply loops through itself over and over again but goes nowhere. the most you can hope for is a draw, or that your puny 1/1 vanilla wizard manages to kill your opponent. Obviously if there are ways that this deck could do this better, i would love to hear them. I will also try to put some possible finishers in the sideboard if anyone would like to have a deck that actually has the possibility to win the game. I don't know why anyone would tho.... :) Its up to the player to figure out how to actually convince their opponent to quit halfway through the combo
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