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This deck wins by using Glimpse of Nature or Ad Nauseam as a draw engine and then playing as many 0 drops as you can until you play Tendrils of Agony. Arcbound Ravager and Disciple of the Vault work as a back up win condition. In the sideboard I run Master of Etherium for another possible win condition. Pact of Negation is thrown in when up against control decks and saved for when I am about to play the combo and go for a kill. At first I was running original dual lands as well as Ravnica shock lands, but I found the artifact lands often gave me just enough sac fuel for the Arcbound + Disciple combo and the 2 damage from shock lands often did me in if I had an unlucky draw with Ad Nauseam. I am still considering adding some spot removal in the sideboard, perhaps some Abrupt Decays. Any suggestions or criticism is welcome. Thanks!
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Is this for vintage? It seems four mox opal is excessive as its legendary I also people running cabal ritual in thier legacy decks
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I sacrifice the Mox Opal to Arcbound Ravager before playing another. I can see the benefit of running Cabal Ritual over Dark Ritual late game, but I'd rather be stuck drawing a Dark Ritual first turn than a Cabal, mainly because it gives me 2 mana acceleration early on verse only 1 mana.