Bang or Bust!

by albytheracistdragon on 15 May 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (7)

Instants (6)


Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is basically all about competitive chance. You do take a few chances, but that's the basis of the deck, being risky and going big or going home. It also can be fairly competitive.

How to Play

Cast spells whenever you can. You're going to want a stocked grave of cards, so any chance you get where you can use a card (ex. use burn cards on your opponents, bounce the creatures, burn them too, detain them, etc.) you should be flinging it. The discard for draw is very important, too, as it feeds your graveyard and restocks you with fresh munitions.
Eventually, one of two things will happen:
1. You draw an Epic Experiment, and cast it for all you've got (x=5+ being the desired number, but not useless if cast for x=3-4 as well)
2. After your graveyard becomes stocked, you cast a Psychic Spiral, milling them for usually anywhere from 10-20 cards. (NOTE: casting it is only good when you have a grave of a substantial size, milling them for, say 5, would be a bad casting.)

Deck Tags

  • Izzet
  • Standard
  • Budget
  • Combo

Deck at a Glance

Social Stats

12
Likes

This deck has been viewed 3,314 times.

Mana Curve

Mana Symbol Occurrence

0330260

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bang or Bust!

Dang man ... nice standard deck! I suggest nothing .... I prefer a more creature-based approach to izzet, but this deck is awesome. Psychic Spiral is such a great card.

My suggestions: Whelming wave doesn't quite seem to fit, since it doesn't work very well with goblin electromancer. Turn//Burn or Anger of the Gods is nicer in my opinion. Also, stick to shock or even Skullcrack over magma jet if you aren't planning on using a lot of scry. Electrickery is great for dealing damage in standard, and it gets around targeted spells. Finding a way to fit Mizzium Mortars in here would also be awesome.

Please check my Izzet deck out if you have any questions:

http://www.mtgvault.com/knightofthehokeypokey/decks/budget-spellslinger/

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Posted 15 May 2014 at 05:17

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I completely agree with HokeyPokey. Izzet well done!

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Posted 15 May 2014 at 07:06

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I like whelming waves better than anger of the gods cause I can just recast my goblin instead of him being dead. Also three damage is not enough if you come up against big creatures and really just end up killing yourself. I love the turn and burn add as well as mizzium mortars. These are now two of my favorite cards.

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Posted 06 June 2014 at 08:30

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Well, generally when I play this, anger tends to work better as the replacement, because large that's get Mizzium Mortar'd or Turn and burned. Whelming wave generally doesn't help as much because most decks start the game early with small creatures. Anything bigger than 3 toughness is dealt with by several other cards. Whelming wave is also 4 to cast as opposed to 3, and anger can eliminate almost anything turn three throws at it (unless it's hardcore heroic)

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Posted 06 June 2014 at 20:22

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Yeah but I'm normally not that hurt by turn 3 or so and this deck takes a while to win. Plus I don't worry about the casting cost too much since a lot of it will be cast be epic experiment for free.

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Posted 07 June 2014 at 04:19

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Keranos perhaps?He seems pretty good.

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Posted 15 May 2014 at 11:37

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I'm trying to limit the number of non-sorcery/instant cards to as low as I can other than Electromancer , but he could work I guess. The only reason I have Tablet in the sideboard is to survive little aggro decks or outlast burn. I'll proxy him sometime.

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Posted 15 May 2014 at 20:05

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I would suggest that Keranos is just a very resilient repeating cantrip/bolt that can be reasonably controlled with scry. If you do decide to make the switch, I would strongly recommend dissolve to you.

Either way you go, dissolve would be an excellent tool.

Also, I have an Izzet Tempo (counter/burn) you should check out. Might give you some ideas.

http://www.mtgvault.com/zach255/decks/izzet-tempo/

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Posted 15 May 2014 at 20:14

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While I love throwing in counter spells, this deck sort of dies with them. Close to every play-test I've tried using counter spells has ended badly, but otherwise I would be using spells like Counterflux, Dissolve, and maybe even Syncopate or Dispel. For now though, I think Keranos isn't a bad idea, I'll try him, but sadly counter spells drag it down too far.

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Posted 15 May 2014 at 23:46

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Fair enough

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Posted 16 May 2014 at 00:10

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By the way, I did like Thoughtflare from your tempo deck, I've added it.

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Posted 16 May 2014 at 16:51

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Thanks! Thoughtflare is a great card and it beats the heck out of steam augury!

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Posted 16 May 2014 at 17:54

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Yeah, I learned that Steam Augury can be a pain once your opponents figure out what the hell is going on. Took awhile, but I think people finally caught on to the fact that I need Psychic Spiral. I think I'm actually going to swap some cards for Quicken as well. It's only one mana, and I can technically Epic Experiment on their turn. And it also draws a card to boot.

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Posted 17 May 2014 at 07:47

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Also, the Tablet was able to jump me from around 10 life to back up to 20 on various occasions, so it's earned it's keep. Turn // Burn is great for decimating literally anything that's a creature, from Desecration Demons to indestructible creatures to even god cards.

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Posted 17 May 2014 at 07:58

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Turn and burn is the best removal here for sure.

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Posted 17 May 2014 at 12:21

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Just thought of something. You might want to swap out one mizzium mortars for another anger of the gods. Aggro is your worst enemy.

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Posted 17 May 2014 at 14:32

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It's a possibility, but I do like having mizzium as well. I'll sideboard another Anger for aggro in particular. Good point though, I was pretty much done for against Naya aggro and Mono-black devotion, so I'm still working on good comebacks to work on mono-black specifically.

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Posted 17 May 2014 at 16:30

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Side counter magic against them? Negates, essence backlash (for the old demon and merchant plan) and cheap removal for early rats.

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Posted 17 May 2014 at 17:24

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This is standard, but let's get this straight ... you are looking for the equivalent of Ash Zealot.

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Posted 18 May 2014 at 04:48

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Well, I guess? the only real way around it seems to just be counter spells, so I'm going to have to bite the bullet anyway and throw some in.

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Posted 18 May 2014 at 06:45

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Is curse of the swine a thing or am I just fishing?

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Posted 28 May 2014 at 12:40

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Well, I COULD use it, but it's most likely to end up as a dead card in the end if i hit it with Epic Experiment. Bouncing the creature or Turn // Burning it will get it out of the way, or detaining it works as well, and those can be doubled over for Experiment too. But yeah, Curse isn't quite as practical here.

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Posted 28 May 2014 at 14:21

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...Hour of need could be an awesome alt win con for you. Think about it. Two (or more) electromancers turn into sphinxes for one blue mana each at the end of your opponent's turn. Then swing. Seems pretty sweet to me.

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Posted 29 May 2014 at 12:41

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I like this idea. The exile part bothers me, but the tokens do survive Anger, as well as every played burn spell in standard besides Mizzium Mortars. I'll sideboard it for now, and test it mainboard later.

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Posted 29 May 2014 at 16:35

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I like this idea. The exile part bothers me, but the tokens do survive Anger, as well as every played burn spell in standard besides Mizzium Mortars. I'll sideboard it for now, and test it mainboard later.

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Posted 29 May 2014 at 16:35

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Should work pretty well. Let me know how it goes.

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Posted 30 May 2014 at 16:37

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Well, it doesn't work as well as I'd thought. They aren't as effective, and typically get shafted quickly by whatever they can find to remove. Mortars, doomblade or hero's downfall are swift to reject then, but for some reason the goblins are less terrifying (?)

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Posted 08 June 2014 at 06:28

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I like hour of need for my sideboard to go with my young pyromancers. You could turn several of the 1/1 elementals into 4/4 flying and because this is an instant you get another elemental also. Or harness by force and then exile them if your fancy.

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Posted 09 June 2014 at 06:44

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I like the harness/exile idea, I never thought of that.

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Posted 09 June 2014 at 17:56

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Just a lot of mana so it's only good late game but can handle anything.

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Posted 09 June 2014 at 18:02

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Elixirs, counterflux, guttersnipes...

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Posted 29 May 2014 at 05:23

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Of immortality? But you need the grave for your Psychic Spirals, which can be your win con. As for counterflux, counter spells have very rarely been useful if I hit them with an Experiment, and it can deal with most problems against the deck as is. As for guttersnipe, I haven't tried him in here, but my idea is that he will clog it a little. That I will try out though.

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Posted 29 May 2014 at 12:06

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Guttersnipe looks great, but outside of EDH (where he is instantly killed on principle now) it is not very good. There are much more impactful things you could be doing on turn 3.

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Posted 29 May 2014 at 12:39

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That Mana Curve tho... Searing Blood?
Would you mind checking my deck out?
http://www.mtgvault.com/murderhood/decks/bug-counters/

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Posted 30 May 2014 at 13:23

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Sure. And Searing blood could substitute something, I'll think about it.

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Posted 30 May 2014 at 16:00

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Btw, I think that constitutes as a Mana Wall now... xD

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Posted 06 June 2014 at 03:57

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Nice Deck!

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Posted 05 June 2014 at 21:39

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Thanks! Any suggestions?

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Posted 06 June 2014 at 03:56

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I loved your deck so much I ordered the cards and made a clone I have been tweaking. I added traumatize for a big mill plus I was having trouble slowing them down enough so I added Whelming Wave, another Cyclonic Rift, and another Turn and Burn (love this card!). Also I moved the Tablets up to add to my life and give myself more time for the mill. I felt lightning strike and izzet charm weren't doing enough for me and I hate killing my goblin with Anger of the Gods so I removed them. I love thought flare but ran out of room in the deck and I did like when I had essence backlash in there but again ran out of room.

I wanted some options in my sideboard. I like anti color sideboard cards so I kept peak eruption but I changed the rest of the sideboard. I put Jace, Memory Adept if I need to speed up the mill and there isn't a lot that can target him. In case I get hammered by to many or to big of creatures I put young pyromancer (tons of 3/1 elementals) and Harness by Force as a finisher.

Check it out!!!
http://www.mtgvault.com/tjraiderfan/decks/control-surprise-mill/

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Posted 06 June 2014 at 08:26

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Okay, I might just put traumatize in there, that's pretty good. Whelming wave generally doesn't work as well for me, and I guess I could rose the lightning strikes, just haven't found anything yet. However, izzet charm is the saving grace for me, I can always find a use for it. Harness by Greece though wouldn't be bad at all. I'll think about it.

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Posted 06 June 2014 at 20:46

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*harness by force, sorry. Keyboard is a little sensitive.

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Posted 06 June 2014 at 20:47

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While Casting Epic Experiment for 5+ just hit a Trauamtize targeting yoursef then after everything else resolves recycle with Psychic Spiral, Seems pretty Legit, especially if you traumatize yoursef twice and hit a single Spiral, I like it, no wait..... I love it!

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Posted 15 June 2014 at 23:33

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Or Traumatize them if they have more cards.

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Posted 16 June 2014 at 05:39

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It really works either way. I'm glad I was suggested traumatize, it's very helpful, and you can really target either player to be effective. I also typically don't Spiral unless I've got about 15-20 cards in my bin anyway, so a traumatize followed by a psychic spiral can be easily fatal. So can traumatizing yourself, and it shuffles back, so either way it's foolproof. I'd have to say though that counter spells are my biggest threat, so if there's a multi-purpose counter spell out there I could use, I'd like to know! :) I do have yet to play this at FNM with it's new additions before the stuff rotates out of standard, so I'm curious to see how this holds up against popular decks (other than the two I have made up at the moment for standard).

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Posted 21 June 2014 at 14:59

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My version of it is working well and now is my primary standard deck all thanks to you. :) I am also better then 50/50 against modern decks as well. It's so effective that I am looking into a quick way to convert it to modern probably with visions of beyond, archive trap and surgical extraction.

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Posted 21 June 2014 at 18:21

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Multi-purpose counterspells of note:

Force Spike
Counterflux
*Mana Leak
**Counterspell

*Best on a Budget
** Prince of Counter Magic (The King is Mana Drain)

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Posted 23 June 2014 at 02:43

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Ehemm... I believe Pact of Negation and Cryptic Command deserve recognition! Jk

Actually Tjraiderfan, how well do you do against aggro, and what saves you? I'm sort of 50/50 against aggro, but control and midrange are pretty much ruined.
And as for modern, use Miracle cards, they help a LOT. Cards like Reforge the Soul, Temporal Mastery, or even Thunderous Wrath can be insane. Also, I have seen America versions using cards like Terminus, and they fair well. I do love the idea of this going to modern though, maybe it'll become a meta game archetype, yeah? ;p

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Posted 23 June 2014 at 17:05

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