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This is a budget Spirit Token Control thing im trying to do. All creatures are flying spirits, except for doomed traveler, which becomes a spirit after death. This library revolves around Drogskol Captain which gives a superbuff to all spirits. The spells Midnight Haunting and Lingering Souls are a great way to get spirit tokens on the field quickly, while favorable winds and intangible virtue give +1/+1 and vigilance buffs to them. Intangible Virtue is an odd one because it has a flashback cost that requires a swamp , which is where Evolving Wilds comes in handy to let me pull a swamp out if needed to flashback more spirits. Geist-Honored Monk is the brute forcer of this theme, as its power and toughness are equal to the amount of creatures on the field, as well as summoning 2 flying spirits when it enters the field. The "control" part of this library comes from Niblis of the Urn and Niblis of the Breath, which have effects which cause the opponents creatures to tap, theoretically allowing the buffed spirits to pass through.
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