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Based on Leveling creatures.
This deck has been viewed 7,474 times.
interesting you might want a tezzeret's gambit though just my opinion
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or maybe a thrumming bird
cool name and deck idea
Thank you, I was hoping it wasnt too Corny.
hmmm...Point Taken. Modifying. Many Thanks :)
I like it... and I've got a weird suggestion. It is called Mitotic Manipulation. You look at the top 7 of your deck and put a permanent into play that matches another permanent, like for UU1 or something. At worst you get some blue acceleration (whip out another island) and at best you get a free copy of a creature in play. Something else that will help you climb that corporate ladder faster? Curiosity for your unblockable creature.
Mitotic Manipulation would be a great idea if i were facing a moderately faster deck, Its too good to pass up so ill toss it in a sideboard, More ammo against direct damage.
Yea its over 60.....but it screamed out for an Inexorable Tide.
idk i think it would be more of a side board unless you put some tumble magnets in there somewhere. I mean you do want to lvl up your creatures faster however they tend to have low max lvls At least find a way of getting +1/+1 counters on them
Im trying to figure out a good way to do that without compromising the already over-sized deck.
i think you can just remove the inexorable tides or at least side board them until you play with the deck a few time...a 61 card deck is not bad i play with them all the time
What i do to test a new Deck idea is to Print out draft copys of the whole deck, cut them out, slip them into sleeves, and play about 20 games with them with my wife, roommate, whoever. If they work as good as good as i think they will, I buy the cards. If not, it gives me room to print out a few replacements and try again.
yeah that'll work i tend to do the same
This might not be good to your deck but, I'll tell you a good combo with Echo Mage: Echo Mage + Reality Spasm + Blue Sun's Zenith = Infinite Draw cards for the opponent = WIN There should be 6 islands in play & Echo Mage Should at least be at level 2. Cast Reality Spasm (Choose the untap part of it and X should be 4). Untap 4 lands you control. Use Echo Mage to Copy the Reality Spasm (It copies the whole spell including the value of X which is 4 again), and while doing it, Tap 1 Island to float 1 blue mana. Target 1 Echo Mage and 3 island so that it can untap. Use again Echo Mage on the same spell, and so on. Thus, giving you infinite mana. Lastly, cast Blue Sun's Zenith to your opponent to draw his whole library. Overall, your deck is already good. Nice job Aigloblam!
Definitely not for this deck...However now i plan on using it in another. Good find, Thanks :)
Checked the cards, and yea, it kinda stalls the game if you include the combo. I couldn't find anything to edit here, probably it's already too good >.<. Keep it up Aigloblam!
This is an awesome deck. Here are a few of the decks i have built recently. http://www.mtgvault.com/ViewDeck.aspx?DeckID=368642 Tribute http://www.mtgvault.com/ViewDeck.aspx?DeckID=369724 Beast Mode http://www.mtgvault.com/ViewDeck.aspx?DeckID=370783 Casper the Unfriendly Geist http://www.mtgvault.com/ViewDeck.aspx?DeckID=371085 Formerly Golmane of the Pride
I figure with only a few Proliferates, I can level pretty quick. But im always looking for something to give me more chances to Proliferate....any suggestiions?
No training grounds? But WHY?
yea no proving grounds lol? id go blue white flying creature beatdown. I dont want to be comepletely rude but your list right now looks kinda messy :S ditch the proliferate and go with proving grounds, it'll flow much smother. and then id prolly lose the +1 to merfolk guys considering you have 3? juust take a look at the white creatures from rize of the eldrazi and give it a second thought :)
Blue leveling deck and no Training Grounds? I am shocked. You should check it out.
i like this deck :) these are my two standard decks. take a look? http://www.mtgvault.com/ViewDeck.aspx?DeckID=349238 http://www.mtgvault.com/ViewDeck.aspx?DeckID=376627
Why no Training Grounds? Simple....I'd never seen it before. Since i know about it now....Its going in. Removing the Reejery really is the best way to do it also. What really bugs me is...How did i miss that card? Oh and as for the Eldrazi, I'd like to keep it Mono. No really good reason, just do :)
How is echo mage going to help the deck as it currently is?
1. Tezzeret's Gambit....This is its only real high end purpose. 2. It doesnt mean just MY Instants or Sorcs. When it gets to max level, which should be quick, and somebody tries to spot remove something of mine, I may lose something, but they will lose Two somethings. Even worse if i Counter their spells, in which case i get Two for their 0. 3. Its a Leveling Card....There werent many to chose from...
I think something to exile and return Venerated Teacher to maximize his enter the battlefield ability would be an interesting and fast way to level up your creatures. Perhaps something such as ghostly flicker, or silent departure. Please consider this and let me know?
I had thought about those, but the way things are working right now i usually Max Level something in less than two turns, usually one. With 4 Venerated Teachers, i think its useful enough but taking a card out to add in removal/return wouldn't help much. However, if i did use something, id use Silent Departure, for its low cost and Flashback.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=376620 i think that once i really get the hang of this deck it wil be unbeatable.....please look at it abd comment...thank you!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=364551
Dude that's nice deck. Can you give advice to this deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=366745 Thanks.
I looked it over, but the only additions i thought of weren't standard legal. I really suck at standard :(
you should check out my other decks