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An evil colourless Eldrazi deck full of what I call FUN!!!Potential to get a legend down turn three.A deck I truly love and have a fair few of the cards for and I hope to actually own a.s.a.p.
How to drop in an Emrakul on turn 3:OPENIING HAND NEEDED:1x Urza's Tower1x Urza's Mine1x Urza's Powerplant1x Plague Myr1x Quicksilver Amulet1x Emrakul, the Aeons Torn1 ANYTHING ELSE (Preferably another legend {KOZILEK of ULAMOG} as 2 legends on turn 4 has to win you the game surely!)HOW TO DO IT:1Urza's Tower (or any of the other Urza Lands)2- Urza's Mine (or any of the other Urza Lands. APART FROM the one that is already in play) [Tap both for a total of 2 mana] Plague Myr3-Urza's Powerplant (Or the final land of the set) [Tap out for 7]Quicksilver Amulet[Tap Myr for 1] (Use remaining 4 to activate)EMRAKUL, THE AEONS TORN!!!!!!!!!!!!!!!!!!!!!!Please let me know if there is at all any way to make this deck more reliable and, if possible, quicker.Appreciation to Pieman307 for helping me through this and getting it to this stage! THANKS!
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check out my colorless eldrazi deck http://www.mtgvault.com/pieman307/decks/urzas-eldrazi/
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had a look, just made some alterations to mine. Cheers for your help
With the Manakin, I can get Emrakul out on turn three. That's the main reason he's in there
1. Tower2. Powerplant, Manakin3. Mine, tap all lands and manakin for 8, play Amulet and activate for Emrakul
Yeah I can see that. Apologies for the negative comment overlooking the manakin. May make an adjustment on that. Do you know of any other cards that do the same thing at all?What are your opinions of Everflowing Chalice? Could it work iin the given scenario?
WOW! THAT IS ACTUALLY ONE CRAZILY EASY COMBO! The joys of Emrakul's annihilator 6 to make them sac all of their permanents and send Emrakul in. Isn't that just a simple turn 5 win that no-one can effect?
What would you personally adjust in order to make the deck work in those area's? Preferably without altering too much of the deck?
Everflowing chalice is not good here because it puts you back a turn. I'd get rid of the rogue's passages. You dont need that many lands and you should streamline your creature base. Put in more It that betrays and all is dust. An early Blazing Archon would shut down emrakul handily
Made some adjustments and tweaked what I have at the moment. Let me know what you think about how it all works out now and if there are any ways to make it even better.
I'd cut out the weaker eldrazi to add more of the artifacts and two more conscriptions. Conscription is just better than ulamogs crusher in every way
You see I'm not so sure about that.I really don't think 2 conscriptions is worth siding both crushers for as with the creatures they are under more pressure. I'd side 1 Crusher and 1 Hand for 1 Conscription and 1 Monument at the most as the monument also results in you having to sac your creatures, including Emrakul if he's what you have less.I think that the Monument is designed for the Spawn based decks as you can lose those without losing anything when it comes down to the games overview.
yea the monument is for token decks. I run it in my rat deck, where I can spew tons of rats a turn
So in this scenario i'm just leaving it in the sideboard. Thanks anyway.I like the sound of your rat deck. Check out mine.
Hi again. Just reflecting on this deck. I've switched out the manakin for a playset of Sol Rings. Do you think that this would still work as effectively?
yea its just more pricey
I guess... only problem is that I just can't find any manakins in many places and for me it is easier to retrieve a playset of sol rings but I guess the manakins would help as the deck isn't budget friendly as it stands...
yea i bought the manakins online but they were real cheap
I shall hunt around for them. Do you think that ebay is a good place to hunt around for the cards that I need? I have got loads previously from it but this type of deck is vulnerable to fakes being sold so i'm unsure...
i got the manakins from star city games
also the four of sol rings make the deck not tournament legal
Yeah i guess so...What are your opinions on the Myr Ramp stuff I have sided. Potential to get infinite mana if two Galvanizers were out with at least 1 Palladiums...?
it's decent but not reliable. Plus the whole spawnsire win con is vulverable to Rout and Fated Retribution. A UWR Delver deck can easily beat out your infinite mana combo with just a couple bolts. A player who can beat your infinite mana will easily get to 5 or seven mana before you get to twenty. Especially if you keep the singleton Sol Ring, which opens up the moxen to your opponent.
Too bad the spawnsire of ulamog only works OP like that in casual :p In tournaments the cards can only come from your 15 card sideboard :( but then again cheating 15 eldrazi into play isn't terrible.
Certainly a very fun mechanic and option to be presented with.
I LIKE IT!!!
Thanks! I really do like this deck a lot!
spawnsire of ulamog is still op. cram your sideboard with an emrakul, an ulamog , a kozilek, some it that betrays, and some artisan of kozileks? win con right there!
and it's beaten with a simple stifle.
You know the Sol Rings are restricted? So you might want to take 3 out.