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Keep the board clear. After control is established then start swinging for the dome. Because of certain pesky problems, most of the cards do not directly kill the creature (either makes the controller sacrifice or gives negatives.) I use Geth's Verdict over Go for the Throat because it could hit anything. Kokusho works well for the deck (post control) because you can kill it yourself and effectively deal 10pts of damage in one go Abyssal Gatekeeper Vs. Gatekeeper of Malakir (the hardest choice) when someone has a hoard (goblins, fish, ect...) Abyssal is better because it can potentially take out a lesser target while blocking the bigger target (Piledriver) Undead Gladiator is hard for normal control to manage due to its recursion (I don't use Bloodghast because it only recurs when you get a land, and late game I don't want land). In general keep a instant speed kill in hand VS. Plow and Path. Sorin Markov: WINS GAMES. It's hard for players to control 4 life exchange consecutively, and even harder when you take their turn. Infect, Consume and Smother are in here due to the area I am in for meta against heavy Vs aggro (fish, goblins, zoo) all of which love 3 or less CMC, and lots of them. The board consists of: Hexmage (vs planeswalkers) Leyline of Sanctity (vs heavy burn, High Tide, and ANT) Leyline of the Void (vs heavy recursion or vs 43 lands) Deathmark (vs Zoo, new horizons, and dark horizons) Sadistic Sacrament (vs general anti-sideboard)
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maybe some artifacts? sol ring, mana vault, grim monolith... great deck overall
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you go for a slightly different strategy then I do with MBC but it works that is for sure. Only thing I would suggest is going for some cool black lands like lake of the dead or cabal coffers, black mana accel is a bitch when it come to get you.
Alright, I'm going to explain the one problem I have always had when designing my own MBC's, and why it prevails in EVERY single MBC list. Dark Ritual, is the problem, it generates the much needed speed to establish dominance. But it generates a two point actual card disadvantage, and a three point virtual if dealt with properly... I've begun using only one or two, due to the disadvantage of the card I use the mana on being countered. It will probably never leave my lists completely, but it's never going to be a four of again. Overall, I like this deck, but it doesn't really seem to stabilize fast enough. Your deck NEEDS to resolve it's six cc cards, otherwise it's just going to annoy something like Goblins, Fish, or Zoo. At least for my meta's take of them, but we've been dubbed "hyper-aggressive" by some people...
As for winchester, the title is legacy... not vintage, so Sol Ring and Mana Vault are out. Grim Monolith serves really no legitimate purpose for this deck. As for wyllies1, I have tried alt mana sources such as Coffers and Lake but with Wasteland, Lake is to much of a risk and Coffers without Tomb of Yawgmoth is to slow till mid-late game, and relying on Tomb is just to much of a crapshoot. And for whiteandblue, I completely agree that Dark Rit is useful only in certain situation and only in the right deck. The point behind Dark Rit in this deck is that it gives me more of a chance to cast first turn kill. Against goblins the local meta Vs. me is drop Vial rather than Lackey which if you ever play goblins know that would be absurd. I always kill first turn drops between Innocent Blood (4) and Dark Rit (4) which allows for any of the 2 cost or 3 cost kills. It made the cut strictly for the possibility of the speed, mid game it is useless. As for card advantage, I am more than willing for the 2-1 trade off that it offers when it allows me to control. The 6 CMC cards are cards I don't really like but have no substitutions for honestly. I dabbled with the possibility of Abyssal Persecutor, but I'm still looking for more options. Sorin works but it slow and clunky.
Wait, Vial? 0_o I'm like the king of attrition here, and they'd still go turn one Lackey I guess if your meta is more aggro-centric, it makes sense, but for going into an unknown meta it's ill advised. And Kokusho is one of the best nukes you'll find, EVER. But Sorin, eeeeh. He's a bit to slow for my tastes, but to each his own. And Abyssal Persecutor is great, but he's not really the ideal finisher to me. I prefer the VTA method, but a lot of people in standard this kind of route now, so I guess whatever floats your boat.
Yeah, this is just for the current meta in my area. I wouldn't run blind into the competition if i can help it. What is this VTA you speak of?
Virtual Turn Advantage, it's the core of my MBC's. You take turns yeah, but it seems like I'm taking twice as many :P
How would you accomplish this, is it just that it feels like you are taking their turns away (action wise), or is it you just accomplish more? what should go in place of Sorin?
Basically VCA decks function like a one sided Ethersworn Canonist, but with discard. To replace Sorin, I dunno really... I don't make this kind of build, so I can't give an answer worth your time really.
im just a little confused with the Leyline of Sanctities in the sideboard.unless im missing something, i think you can take those out and side in another copy or two of consume the meek and infest.
Leyline of Sanctity saves me against stuff like ANT, Jace 2.0, High Tide/Reset, and mono red Burn. It allows me to SB in 3 and mull till I get it in open hand (hopefully). To the local tournament scene this deck is known as 36 kills (counting mass kills as 2). If I do take out Sanctity from SB I would need another protecting card rather than more kills. However I am fine with doing so, I just need to know what I can put in.
Very nice, sideboard looks ready for everything. Also its nice to see a legacy deck that isn't running tarmagyph that looks like it can hold its own