Clone Control

by agoldenberg on 23 November 2018

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (45 cards)

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Deck Description

This is a clone-based control deck. Basically, clone opponents’ big threats to use yourself and use control to stop your opponents from winning. There are a few choice big things to use yourself. Cloning these can give a huge amount of value. The general synergies with the clones because the legendary rule cause you to sack one of them. Sack the clone and the death trigger lets you turn the clone into a mind control.

Advantages
-Power is kept in line with your opponents (the more threatening their creatures the better the clones are) so you do not have to worry about the power level of the deck.
-Can be made inexpensive by cutting expensive cards and using cheaper options. This will not lower the power level to significantly.
-Opponents often do not want to kill your general.
-General is no pushover in combat and gives control.

Disadvantages
-High cost general and lack of green means you cannot play them allot.
-Can be difficult to get out the big threats.
-Clones lose value if your opponents are all playing weak/no creatures in control decks.

Deck Tags

  • EDH
  • Comander
  • Clone
  • Control
  • Keiga the Tide Star
  • keiga
  • Mono Blue

Deck at a Glance

Social Stats

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This deck has been viewed 1,320 times.

Mana Curve

Mana Symbol Occurrence

092000

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Clone Control

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