Immortal Persistance

by agnorak262 on 20 June 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

This deck uses Melira, Sylvok Outcast to make persist creatures immortal. After they are immortal there are several solid kill cards. They include carrion feeder, murderous redcap, or Blasting Station for infinite damage. Kitchen finks for unlimited health. Altar of Dimentia for unlimited mill. Or Viscera Seers for infinite scrying.

This deck is kind of fun, but very inprobable and not super consistant. Has possibility of turn 1 though

The sol ring is a mana crypt.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

10012417

Deck Format


Vintage

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Immortal Persistance

Still unsure about other lands, could use suggestions for mana ramp, creature searching, and other kill combos.

0
Posted 28 June 2011 at 01:20

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Well, since you don't seem to be saving much cash, in the land area I would include Overgrown Tomb.

Also, this deck looks like a very solid hardcore vintage deck, except it kind of lacks the quick mana bursts (mox diamond, elvish spirit guide, lotus petal, etc.). I tried a couple of sample hands and I always felt like there was some little mana problem preventing me from winning by the third turn.

I think that I would ditch the Canopy Covers and add another Green Sun's Zenith, that card is insane. Fauna Shaman and Chord of Calling are other green creature tutors that perhaps you would like.Or Summoner's Pact if you feel you can pay latter, or you would win right away. Sylvan Tutor is a sorcery speed Wordly Tutor, so there's that too. And there's always a place for Sensei's Divining Top.

And as for other kill combos: you got the persist creatures right, I can't discuss that part. Also, the vampire, station and altar are the best (and only) things with an activation cost of "{0}, sac a creature" that lead to victory (except perhaps for Fallen Ideal, which might be better that the altar). But, Viscera Seer costs just 1 mana and helps you get your persist creatures and you legend, and once it does, it basically reads "if you would draw a card, instead, choose whatever card you want" which means that it get inmediately that Blasting Station. I would consider putting 4 of those guys.

This are all just ideas, I hope some where useful :)

0
Posted 19 October 2011 at 02:36

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