Red Aggro Win

by Aggrosoldier2011 on 04 May 2011

Main Deck (60 cards)

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Deck Description

Its fast, it's tiny, and it's red.

*edited: 5/7/2011

I took out Forked Bolt, Devestating Summons, and Iron Myr because simply they're too slow. Forked Bolt could be replaced by Arc Trail and I'd be better off. Summons is just a dumb idea in this deck because of how few land is in it and in order to make it use full you have to sacrafice it all, and Iron Myr is gone simply because there's no need for it without the Summons.

Deck Tags

  • Aggro

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000280

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red Aggro Win

I see where you're going with this but am concerned that you end up stalling out after your opening hand for the most part. The Memnites and Ornithopters offer great early protection, but as the game goes on their numbers will dwindle and your burn might not be enough to address some threats. You might consider Flame Slash as creature control as it will do 4 damage to a target as opposed to the three that Arc Trail will offer (or up your Galvanic Blast count).

I'm actually thinking that you might want to up your Devastatin Summons count to 4 so that you can drop it sooner (frequency of it's appearance). Dropping it turn 5 (with a Myr on the board) will give you a pair of formidable sized creatures with burn support if you hold it. Just another thought.

Hope these ideas help.

I welcome any comments or criticism you can offer to any of the decks that I have posted on the site (just click on my name to see the deck list). Thanks!

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Posted 04 May 2011 at 20:24

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I play tested it against a deck with vengevine/elf and it stomped it so idk. The idea is to get them on the defensive from turn 1 and hope for the best.

I also had to edit it cause I couldn't find my other guides and I was going to throw in a couple more summons but couldn't find those either

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Posted 05 May 2011 at 01:35

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