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My goal is to make a good "mono" blue controll deck which is modern leagal.Added a bit of white mana to get the full use out of the Guildmage.So mono blue can be discussed.
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There is so much that blue can do for you. If you are looking to shut down their game, you can use things such as Frozen Æther, Isolation Cell, or one of my personal favorites, Ward of Bones. You can use cards such as Ovinize, Polymorphist's Jest, and Turn to Frog to mess with their creatures. Another one of my favorite combos is to use Invisible Stalker with Sigil of Sleep, allowing you to return their creatures to their hand. Drawing cards is also a huge deal; you need cards to win. There are a number of creatures that do awesome things for you when you cast spells, such as Tidespout Tyrant and Talrand, Sky Summoner. Make each card help in more than one way. Delver of Secrets, Talrand, and Tidespout Tyrant help you greatly when you cast instants or sorcery spells, but you're worried about mana cost. Don't worry, High Tide will help to take care of your problems. Wanna set the field up and screw with their land? Use Sunder to put all of their land back into their hand. Then every time you cast an instant or sorcery, Tidespout Tyrant will allow you to put a land back in their hand. There are a million and one options.
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Thanks for the input i'll take look at some of the cards you mentioned to see what kind of style controll deck i want to go with, The main idea was to just stop things from entering play but i stuggel with a lot of aggro decks so ill take a good look at what you mentioned and fill in some gaps.
Cards like Snap are really good as well. Snap lets you bounce a creature to someone's hand, then untap the land you just spent. It is hard for someone to do anything if they can't keep their things on the field. Mixing in white is really good if you want to shut them down. You can have cards like Holy Day to nullify damage, and ones like Ghostly Prison that force them to pay to attack. In conjunction with removing land, you're kinda locking them down. Control isn't easy to build, but it is powerful if you do it correctly. Also, check out cards like Fiend Hunter, which will allow you to exile creatures until your creature leaves the field. It's kind of a double edged sword, in a way.
I really whish that propaganda was modern leagal and i want to keep it mono blue otherwise i would use ghostly prison and Leyline of Sanctity and detention sphere.Talrand, Sky Summoner i completly forgot him.
Psychic Barriar is a definite counter and the controller takes one damage. Counterspell is also a great one and there are cheap versions of it. Also peordain or ponder are great draw cards that are better than the ones you have.
Was hoping to keep it modern but Serum Visions would be a good card in the same idea as a preordain
you could also take out Jace's ingenuity for divination.
The jace's ingenuity is just going to get cut so i get 60 cards . I did swap out my divinations for Telling time
I think you should use Ponder instead of Telling Time. It is a much better choice.
normally i would pick ponder the downside is that it's not modern leagal. Telling time or Serum Visions the problem is that i am out of serum visions.
one more card. Void Snare. it brings a non-land card to their hand for one.
I was unaware that it was banned in Modern. Good call, sir.
I do like void snare its cheaper than my into the roil but late game i can kick the roil to draw but early game its one more mana but its then a instant ill put it side board til i can test som more