TIMESIFTER Scry/Extra Turns

by Agent1729 on 08 January 2013

Main Deck (65 cards)

Sideboard (6 cards)

Sorceries (2)

Artifacts (2)


Enchantments (2)

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Deck Description

Deck built around the mechanic of Timesifter, using scrying to achieve several turns in a row, if not as many as you want. Also heavily relies on unsummoning tactics and wizards. Let me know what you think!

How to Play

Use Boomerang, Snap, and Withdraw as much as you can the first few turns, using scrying to set yourself up for the next turns with mana or needed cards. Then start playing more wizards. As soon as your scrying engine is ready, put out Timesifter. Then try to scry your library, and look at theirs to take as many turns in a row as possible. This will let you return more of their creatures and play more of your own, until they're overwhelmed by all the wizards!

Deck Tags

  • Timesifter
  • scry
  • Unsummon
  • Wizards
  • Extra Turn
  • Infinite Turns

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0470012

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for TIMESIFTER Scry/Extra Turns

Nice Idea to use Timesifter. I got the perfect mechanic to use it in my deck named ''Lantern's Filter''. I would add 4 of them if it was not ''remove'' cause this way I can't get as much turns as I want but I guess I could get enought to just win! Your deck look cool but imo got too many ''return creatures'' cause they can be helpfull to opponent if he got creatures with ''come into play'' effects or they can be totaly useless vs a noncreature deck. You should use more ''general'' spells and effects. For example in my deck ''Goblins Sabotage'', you should notice that you don't want to return in my hand most of them! You might want to add Lantern of Insight, Trinket Mage and any wizard that have the ability to mill. If you need more ideas leave me a comment xD

0
Posted 09 January 2013 at 01:54

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