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I drafted this deck last night at the local comic book shop. The tournament went 4 rounds. My deck performed poorly... 1-3 for the night:Match #1: G/R Aggro (Werewolves)Game #1: Loss by hit points (0/6)Game #2: Loss by hit points (0/13)Match #2: G/R Aggro (Werewolves)Game #1: Loss by hit points (0/7)Game #2: Loss by hit points (0/8)Match #3: U/G/B (Combo Driven)Game #1: Win by hit points (11/0)Game #2: Loss by mill (20/4)Game #3: Draw - but reported as a loss to help opponent advance (19/13)Match #4: G/R Aggro (Werewolves)Game #1: Win by hit points (4/0)Game #2: Win by hit points (19/0)I played prerelease, so I knew everyone was going to draft red/green and run werewolves. I walked into this draft with the goal to draft blue/black and run zombies - since I felt those colors would be wide open.My downfalls:1. Drafting the black cards. I should have drafted blue exclusively. 2. The 6/6 turtles weren't added until match 3. I wanted to keep the the cost low, but without the turtles - I had nothing the block the big green hitters (5/4 werewolves). 3. My deck started with 16 islands, but playing mono-blue with a curve on the low end allowed me to run 15 islands. I didn't reduce the land count until match 3.
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