Added Map the Wastes just so I can get more land onto the field. Suggestions are welcome!
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So with the changes that I made it's definitely a better deck. My mana ramp was never out of control or lacking. One thing I noticed is that I couldn't handle flying creatures too well, but I'm still testing. We'll see how it goes.
Removed: - 4 x Architect of the Untamed - 4 x Fabrication Module - 1 x Decoction Module - 4 x Aether Meltdown - 4 x Longtusk Cub - 3 x Glimmer of Genius - 1 x Forest - 1 x Island - 1 x Botanical SanctumAdded - 3 x Aetherwind Basker - 1 x Bristling Hydra - 3 x Rogue Refiner - 3 x Voltaic Brawler - 4 x Harnessed Lightning - 3 x Negate - 3 x Consulate Turret - 3 x Cinder GladeReasoning: I put my energy deck together and played it a few times with my friends. One thing that I immediately noticed was TOO MUCH MANA!! I had no effective means to dump all the mana ramp that I had in my deck. I also noticed that I had no burn and not too much damage (besides my Bristling Hydra and my Aethersquall Ancient). So I removed a lot of my mana generation (Architect of the Untamed) and added a little bit more damage (direct and through trample) and this is the result. I'll look forward to try this new version in a couple weeks.
I was really considering Tormenting voice for those reasons. However if I do put the Evolving wilds into it, I'm not sure if I'm going to have enough card draw for my liking. Thanks for the suggestions!