Dimir Mill

by Afenshire on 24 February 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Planeswalkers (1)


Artifacts (2)


Land (4)

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Deck Description

Started as the Dimir prefab, and has since evolved into what I have now.

Deck Tags

  • Other...

Deck at a Glance

Social Stats

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This deck has been viewed 1,933 times.

Mana Curve

Mana Symbol Occurrence

046800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Dimir Mill

Not bad I would add a drawing engine though like Font of Mythos or Howling Mine. Simply for card advantage while further milling your opponent.On another note add some Painter's Servants, you already have the Grindstones. Please commment on my mill deck Painter's Mill.

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Posted 24 February 2010 at 18:52

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Posted 26 July 2010 at 14:07

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CidCon has deleted this comment.

Posted 26 July 2010 at 14:09

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A mil deck this good without traumatize is a tragedy. I mean, I see you run 2x Haunting Echoes, which is definitely killer, but traumatize I think card for card will ALWAYS net you more cards to graveyard. I mean sure, if the game has been going great on your end and you've milled the shit out of them, then Echoes might be better, but Traumatize will deliver devastating mill, no matter what. You have committed to mil so thoroughly in this deck with the compilation of cards like Glimpse, and Mind Funeral that it just doesn't make sense why you don't use the big daddy of all mill spells. Either way, killer deck, one of the best I've seen, keep kicking ass.

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Posted 26 July 2010 at 14:19

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I am seriously thinking of pulling this to the ground and rebuilding it. I think it is still just a turn too slow. There was a neat artifact that came out that I may toss in, issue is its 5 to drop, 5 to activate. Seems like it just would take to long to get out and use. We will see :P

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Posted 31 July 2010 at 03:14

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If you're main-decking Painter's Servant, what is the point of all the other mill spells? If you're gonna use that combo to win I say just commit to it and load up on removal and/or counters/tutors to make it go off ASAP.

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Posted 03 August 2010 at 15:20

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I realy main deck it for backup, I don't have to pull the combo to win. If the game is going long enough, or it is a multi player game, I want to have some fall back plan.

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Posted 04 August 2010 at 16:02

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