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turn 1 and 2 for hand sculpting then you go infinite by playing high tide then playing cloud of faeries untaoping your land building up mana playing mind's desire chaining into another mind's desire wich resuklts in playing your entire deck which results in milling the opponent for 120 cards or doing more than 60 dammage to him it's only stopable with mindbreak trap and therefore is banned in every format wincon 1:brain freeze, mill them out wincon 2: tendrisl of agony, suck the life out of em wincon 3: oona mill them and make a shitload of tokens off record: turn 2 kill record: 6 players on turn 2 with tendrils, 2 with brain freeze, and 2 with oona and 102 mana new record 17 PLAYERS KILLED 140 MANA 50 STORM COUNT 80 FAERIE TOKENS ON TURN 2 !!!! and this record can be doubled, tripled or quadrippled by adding 1-3 feldon's cane!
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Wow...... looks really good. One suggestion would be Jace 2.0 for his Bainstorm ability. Other than that this deck looks great. Good Luck! If you wouldn't mind commenting on my deck the address is http://www.mtgvault.com/ViewDeck.aspx?DeckID=75933
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Yeah, this is some serious horse-cockery. Probably makes your friends wanna' punch ya' in the face. But goodjob boss, I like this deck alot. I'm givin' ya' 9.4 for this B.A.M.F. Kudos!
well my casual decks are martyr(best in multiplayer) white and MUC this is my you can not win deck : p and it's just my fav deck just for th eflavor and the spells in it
and jace is not needed cause he is too expensive : p on turn 4 when i could play him i go off and win allready
how is the minds desire infinite i just dont see it
well you play a bunch of spells let's say 5 plus mind's desire you reveal 6 cards and may play them in those six there is a minds desire or draw spells that wil get you another one while you make a shit load of mana with high tide and tapping and untapping your lands which produce 2 or 3 mana instead of 2 after playing anough spells you will probably play a mind's desire or 2 which will copy 10 or 20 times and you will end up playing your whole deck.
ok thanks
This is an AMAZING deck. Although, you could remove all black cards altogether and just have some cards that allow you to search your deck. the problem with this deck is that if you are playing against a control deck: they most likely have a 1-2 mana drop counter in their hand (i have 3 different cards (all 4 of a kind) in my deck that are 1-2 drop counter instant/sorcery/ or general spells. thats 1/5 of my deck.) you could have add a dispel: it counters instants which are the only thing that will be annoying on your turn.
i d not need counters you know th eonly thing they can counter which can be in my way is high tide and well there's a more expensive version of this deck with city of traitors and so ... but i don't have that money allso adding counters in my deck would ruin the combo and i know the drill with MUC players i am one myself tahnk you : )
very nice, I see the power