maelstrom pulse makes this deck go boooooom : p i think you'd be very pissed if someone plays pulse on you dash hopes maybe?
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evasion is not really a theme angel's mercy is just a stall card that i judge useless in any deck paying 4 mana for 7 life is not good and you have way too many high cost cards again concentrate about some game winners don't play too much of them and out of those game winners play early drop? weenie? that's what white is good at try playing a second color
drop the blanchwood armor play more copies af a card play with elf tokens or concentrate around wolves not elves worms tooth is useless sideboard naturalize fog isn't needed in this deck you have a bit too much of random spells try to focus around a theme and build around it
play more copies of needed cards and if you are a starter or yu have made this deck with only cards you own please write it down you need more card slike damnation, ionfest that keep the area clear, defenders and transmuters would be nice, drift of phantasms , wall of denial and such cards. hedron crab mind funeral and nemesis are a must !
dith is right this isn't real beatdown and it will never be able to beat a deck down early if you can't afford baneslayer just use battlegrace serra is just really not good enough battle grace is better steppe linx and fetchlands are really good early game and kazandu blademaster is a good card especially if you play it 4 off drop the planar cleansing and maybe even the day of judgment path to exiles are really needed here mana ramp isn't really needed in this deck so i suggest dropping th ecarthographers i suggest doing some more research on white beatdown ciao
circle of protection whit you mean and there's another card an artifatc can't remember the name that can make you skip upkeep eon hub that's it!
remove cathartic adept and put in something like hedron crab batwing brume is n't needed unmake neither apart from that it's an ok deck good work
i think you pretty stole this deck from magicthegathering's build on a budget that's what i think if you steal a deck from a site then write it down that you took it from that site or based your deck on it
dude it's turbo fog :p not turbo smog turbo FOG comes from the card FOG which is why they call it so but it doens't look like a bad deck keep up the good work
^^ i can see you never trie it cause you would have a hard time blocking the opponent's creatures If you ever make a shadow deck you should consider making suicide black with hate in it that is a really cool deck ciao
ah sorry :' ) and i just buy on youtube i just found a full playset of DoJ for only 16 while it normally costs 15 each. and i just ordered my whole luminarch deck and it costed me only 32€ and normally card kingdom is a cheap site and yes it's an alternative but it's taking a risk too if you just play overrun it's done . but kamahl would be more fun to play
dude vitalizing wind isn't costy at all : o it costs 1.37 on what site did you look?
4 planeswalkers isn't illegal : p wth? and yes i think it must be forest too : p
haha yes i can immagine but believe me overrun is better cause it gives trample too must be cool attack your opponent with a bbunch of 9/9 creatures
i know money is allways a problem if i had more money i would play more special lands like emeria and cards like iona ^^
his name's not alex but sven ok : p i'm alex and i'm not such a prick when i am frustrated.^^ and i know it's casual and you don't care bout winnibng them all but it was just a suggestion
i didn't put a -1 on it so stop making a problem about it roughneck djeez -_-' and yes maybe underworld dreams or that creature that makes you dubble the counters on a creature. but i think howling mine and fotnt of myhtos would accelerate this deck alot too
o and probably just remove the loxodon warhammers or venomous dragonfly for it
hello there i suggest using overrun as wincon and maybe skullclap to kill your own tokens and make this deck a gigantic drawpower i think skullclamp + offering of your own tokens will be a very goo thing cause it will make you draw 2 cards each turn accelerate your game and you make enough tokens so keep the field presence if you would do that you have field AND hand advantage. and maybe cards like strength in numbers? that's all i can say but i really think skullclamp would be very very usefull! ciao
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